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How to make bot run to safe place after planting the bomb?

Posted: Wed Mar 24, 2004 1:41 pm
by raiser
My bots camp at same spot after planting the bomb and eventually die after explosion. How to make them move to a bombcamp site? :roll:

Posted: Thu Mar 25, 2004 8:41 am
by jv_map
Make sure there are some bombcamp nodes outside the bomb's explosion radius :idea:

Posted: Thu Mar 25, 2004 1:25 pm
by raiser
I did have place bombcamp nodes outside the bombs explosion radius. but they refuse to move after planting bomb. Here my script for bombcamp node.

Code: Select all

#set             1
classname     info_pathnode
origin            xxx xxxx
target            point1
targetname    bombcamp

Posted: Thu Mar 25, 2004 1:45 pm
by raiser
I have been observing 2 bot maps canal final and lakeside. The bots in canal final is familiar to my situlation (plant bomb and refuse to move). While in lake side, the bots will move to bombcamp site and even run to safety when bomb is about to explore.
Is routelist nessary for small map???

Posted: Thu Mar 25, 2004 2:47 pm
by jv_map
No, but the pathnodes that are outside the bomb's radius should be reachable. Make sure your 'safe' bombcamp nodes can be reached by using the ai_showroutes 1 option in console.

Posted: Thu Mar 25, 2004 5:13 pm
by raiser
Thks now I can see the waypoints, nice. :)
But I just found out that if I remove the [#set 1 ] in bombcamp node, the bots will run to bombcamp site after planting bomb. Maybe I shouldnt test it in Breakthrough.