ubersound problem
Posted: Wed Mar 24, 2004 3:19 pm
hi
first of all i run moh breakthrough not mohaa
i did a small map stargate and i want to add some sounds and my aim is to have exactly this:
1) trigger console commande
2)sound1 loaded
3)wait 2 sec
4)sound2 loaded
5)wait 2 sec
6)gate open
7)wait 15 sec
8) gate close and trigger off
i want to notice that i read the topics about unbersound and it dont work for me so i ask here to know if someone can advise me something
so here is my folders and scripts
maps/dm/projet_stargate.bsp and projet_stargate.scr
sound/stargate/sound1.wav and sound2.wav
ubersound/projet_stargate.scr
here is the script for maps/dm/projet_stargate.scr
and here is my ubersound/projet_stargate.scr
TY
first of all i run moh breakthrough not mohaa
i did a small map stargate and i want to add some sounds and my aim is to have exactly this:
1) trigger console commande
2)sound1 loaded
3)wait 2 sec
4)sound2 loaded
5)wait 2 sec
6)gate open
7)wait 15 sec
8) gate close and trigger off
i want to notice that i read the topics about unbersound and it dont work for me so i ask here to know if someone can advise me something
so here is my folders and scripts
maps/dm/projet_stargate.bsp and projet_stargate.scr
sound/stargate/sound1.wav and sound2.wav
ubersound/projet_stargate.scr
here is the script for maps/dm/projet_stargate.scr
Code: Select all
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
///////////////////////////////////////////
level waittill prespawn
exec global/DMprecache.scr
level.script = "maps/dm/projet_stargate.scr"
$gate1 hide
$gate1_tele nottriggerable
level waittill spawn
end
////////////////////////////////////////////
///////////STARGATE////////////
////////////////////////////////////////////
stargate_on:
$gate1 playsound sound1
wait2
$gate1 playsound sound2
wait2
$gate1 show // the stargate effect shows up
$gate1_tele triggerable // the teleporter is active
wait 15
$gate1 hide // the sg effect is hidden
$gate1_tele nottriggerable // the teleporter is turned off
end
Code: Select all
//==============================================
// UBERSOUND FILE
//==============================================
//==============================================
// WORK AROUND SOUNDS - optimized - 3/16/04
//==============================================
settiki none
alias sound1 sound/stargate/sound1.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "e dm lib obj test "
alias sound2 sound/stargate/sound2.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "e dm lib obj test "
end