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modding stock maps

Posted: Wed Mar 24, 2004 9:45 pm
by lizardkid
okay, so i've found me favorite map, m1l2, it's script, and it's bsp. i've messed with the script (adding a new guy with the spawn command) and am ready to see it happen.
how do i save it to inside the pk3 file? i got it from within there with pakspace and now i can't replace it!
this might have been answered before but my search only came up with the usual jumble of unrelated topics.
sorry if this is a dumb question, but iu've only just started working on pk3 files.
so let me give everyone out there a sincere.....
HELP ME PLEASE! :!: :!: :!: :!: :!:

Posted: Wed Mar 24, 2004 11:01 pm
by hogleg
Using Pakscape open your files, modify them and save it in pakscape as ???.pk3 and put it back in main.

Sry, guess this is one of those HUH post. :oops:

Posted: Thu Mar 25, 2004 12:20 am
by Bjarne BZR
Take a look at this tutorial: /t.php?id=19

Posted: Thu Mar 25, 2004 4:27 am
by lizardkid
so, basically rip apart the pk3 and redo it? that might work.....

Posted: Thu Mar 25, 2004 3:14 pm
by M&M
well,u rip apart the pk3 to access the .scr file (script file) .but if u really want 2 work 4 it u can also rip apart the bsp file and turn it into a .map file so u can play with it on mohradient and add all the stuff u want .but u will have to repair the decompiling mess which will be harder than making a new map all over again :wink:

Posted: Thu Mar 25, 2004 4:45 pm
by Bjarne BZR
M&M is painting a rater happy picture here. Getting a *.map file from a*.bsp file can be done, but it will look NOTHING like the original *.map file. Reverseengineering a *.bsp can be a good way to look how things were done, but its not a good idea to do it and think you will get anything that is usable as a base for further development. Sorry. :)

Posted: Thu Mar 25, 2004 5:42 pm
by lizardkid
so does the little slider on the bottom of the decompiler do anything for that?
not only that, i think i can do everything i want using scripting. i really only want right now to leash a guy to the player. i have the scripting thread ready, but i don't know if i need to re-Pakscape it using the same name (pak6.pk3).
will that work? saving it as the same name, just copying everything else from the pk3 i need and re-pk3-ing it? :?: :?: :?:

Posted: Thu Mar 25, 2004 5:56 pm
by blue60007
well just save the pk3 by another name with the map your changing only to like user-m1l2.pk3 and that will override the original.

Yeah what does that little sider thingy do?l

what does the slider do anyway?

Posted: Thu Mar 25, 2004 6:06 pm
by lizardkid
sweet, i've always wanted to mess with m1l2!! :!: !

thanx everyone for all your help on this one.

i think i'll change this topic to the slider thingy now.... i'm with blue on this one, what does it do?

Posted: Thu Mar 25, 2004 8:03 pm
by Bjarne BZR
Is slides between more or less ( or something like that ) and I have NO idea what so ever what it does. :)

Never seen any difference in *.map files using different slider settings.