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how to place player start?
Posted: Wed Dec 11, 2002 3:31 am
by noob
so like im following the extremely basic (:<) tutorial and like it says to escape out of my selected room and right click and do info player start and place the start point....
but there isn't any info option, no player start, not even a light option ??
Posted: Wed Dec 11, 2002 3:46 am
by mohaa_rox
Did you put the entdefs pk3 into the main folder? I guess you forgot that.
Posted: Wed Dec 11, 2002 5:40 am
by noob
yes i did, where exactly does it go?
Posted: Wed Dec 11, 2002 5:43 am
by noob
yah, info and light are both missing
Posted: Wed Dec 11, 2002 8:13 am
by mohaa_rox
Put the entdefs.pk3 from the MoHRadiant directory which you downloaded into your ea games\mohaa\main. If all fails, check your path of which you set up MoHRadiant in the preferences menu. The paths should be all default of your mohaa directory, and the place where you installed MoHRadiant.
Posted: Sat Dec 14, 2002 9:23 pm
by Ju$t!n$@nE
im having the same problem as noob, and cant seem to fix it with either of those solutions.
please help.
Posted: Sun Dec 15, 2002 5:14 pm
by Guest
Ok folksheresthe soulution for us noobs.
1. open MOHAARadiant like youre going to start a map.
2. click on edit/prefrences
3. look at the bottom of the info screen that pops up and make sure that the prefab path is as follows c:\pregram files\mohaa\main must be like that.
4. then make sure that the entdefs.pak3 file is in THAT folder. then shut down radiant and start it back up and you are all set.
Iknow what its like to not know what to do I am still a noob at making maps but if anyone has any questions just email me and I will let you know if I can help. its
www.greywolff2001@msn.com
Posted: Sun Dec 15, 2002 6:10 pm
by Innkeeper
Guest wrote:3. look at the bottom of the info screen that pops up and make sure that the prefab path is as follows c:\pregram files\mohaa\main must be like that.
4. then make sure that the entdefs.pak3 file is in THAT folder. then shut down radiant and start it back up and you are all set.
I dissagree:
3. The prefab path can be where ever you like if you use any prefabs. When you first start out there are none. It would be best to not have them in your 'MOHAA\main' folder.
4. Make sure that entdefs.pk3 in the 'MOHAA/main' folder
Prefabs are great for saving time when you create maps. For instance, you have created a wonderful ladder in your map that you will want to use in your next map. Here's how to make it a prefab for later use.
1. Select all the brushes that make up your ladder.
2. Press the space bar to duplicate it.
3. Move the new copy close to 0, 0, 0 in your map.
4. Go to 'File / Save To Prefab...' and give it nice name.
5. Once this is done, press backspace to delete that copy.
Now when you work on a new map and want that wonderful ladder, you can, 'File / Load Prefab...', select it and it will show up at 0, 0, 0 in your map.