tutorials gas smoke ai 30cal and more at www.smallsumo.tk
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tutorials gas smoke ai 30cal and more at www.smallsumo.tk
Tutorials and other misc items available now. I have added many new things among them are MPowell's Gas and smoke grenades for AA, and a 30cal for allies, also a new fancy ai pack.
My long promised copy paste style tutorial on mapping is now ready for download and 80% written, its enough for guys who are fully keen and cant wait any more to look at and get started. I will finnish writing it tomorrow hopefully. Remember to talk about any problems to me by mail at small_sumo34@hotmail.com or at .map forums.
My long promised copy paste style tutorial on mapping is now ready for download and 80% written, its enough for guys who are fully keen and cant wait any more to look at and get started. I will finnish writing it tomorrow hopefully. Remember to talk about any problems to me by mail at small_sumo34@hotmail.com or at .map forums.
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- small_sumo
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Sweeeeet 
They are soo cool these smokers
Looks very realistic, but there are problems with it. I have no idea if they can be solved, but If they were: I'd nag my local server admin into submission and make him addit to the server.
1) Effects detail settings affect the smoke density
You couldent hide even a small monkey in that smoke on lowest setting.
2) The spread is realistic outside, but inside it would be a LOT thicker and more localised.
Without knowing what I'm talking about, I'd suggest:
1) Using a core of non transparent effects... that way it would be dense at all effect detail settings.
2) Make it smaller in width, a compromise between outside and inside conditions. Ress spread out, "rounder in shape".
3) Make it a "smoke explosion". Less "fffffft" an more "bam!".
These suggestions are all based in gameplay, not realism. Because when seeing the smoke nade in action when the effects detail is up is awsome. At least to look at, but I think it would be hard to use in an effective way as it is designed right now....
They are soo cool these smokers
Looks very realistic, but there are problems with it. I have no idea if they can be solved, but If they were: I'd nag my local server admin into submission and make him addit to the server.
1) Effects detail settings affect the smoke density
2) The spread is realistic outside, but inside it would be a LOT thicker and more localised.
Without knowing what I'm talking about, I'd suggest:
1) Using a core of non transparent effects... that way it would be dense at all effect detail settings.
2) Make it smaller in width, a compromise between outside and inside conditions. Ress spread out, "rounder in shape".
3) Make it a "smoke explosion". Less "fffffft" an more "bam!".
These suggestions are all based in gameplay, not realism. Because when seeing the smoke nade in action when the effects detail is up is awsome. At least to look at, but I think it would be hard to use in an effective way as it is designed right now....
- small_sumo
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- small_sumo
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