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rocks....
Posted: Fri Mar 26, 2004 2:46 am
by lizardkid
eh, i need to make some good rocks for a beach. they're going to be nice big ones about the size of m1l1's rocks during the evading spotlights with Grillo.
help would be much appreciated.
Posted: Fri Mar 26, 2004 6:24 am
by fuhrer
could u not use lod terrain? n texture it with some kinda of rocklike texture?
Posted: Fri Mar 26, 2004 7:05 am
by jv_map
Try static -> natural -> rock

Posted: Fri Mar 26, 2004 9:51 am
by Bjarne BZR
Either the model as jv said, or if you want a rock wall, you will have to construct it manually using a "simple patch mesh" or regular brushes.
Mansteins Leveldesign has a nice tutorial that ( among other things ) take up natural rock design:
http://dynamic5.gamespy.com/%7Emanstein ... tentid=140
Posted: Fri Mar 26, 2004 3:16 pm
by M&M
they're going to be nice big ones about the size of m1l1's rocks during the evading spotlights with Grillo
unless those were models ,then probably u can copy them by decompiling the map .i dont think decompiling would screw them alot ,andif it does u can always fix them

Posted: Fri Mar 26, 2004 4:52 pm
by lizardkid
i think static>natural>rock would work, i didn't see that, i was sure i checked all over the static library.
sorry about that, i missed it.
my problem with LOD was that i need it to jut out in the middle so it wouldn't look all round.
thanx guys, sorry for asking that when it was right under my nose!

Posted: Fri Mar 26, 2004 5:05 pm
by Axion
If the static models aren't the right size that you want, you can always chnge their size by changing the default key/value of scale/1.00 to something larger or smaller, depending on your needs.