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African Nights_OBJ

Posted: Sat Apr 03, 2004 11:04 am
by -=[BAD]=-dodgerman[CL]
New map that I have just rolled out.
If you like Algiers, your going to love African Nights. Loads of street fighting, Great eye candy, excellent FPS. This is the OBJ Version. Enjoy
TDM to follow..

Image
Image

Download from
http://www.badclan.ttom.net/

Posted: Sat Apr 03, 2004 11:05 am
by -=[BAD]=-dodgerman[CL]
opps, wrong forum, please move to correct forum guys..thanks..still a little hung over soz!

Posted: Sat Apr 03, 2004 10:17 pm
by -=[BAD]=-dodgerman[CL]
try it, rate it, let me know if it needs improving, be honest.

Posted: Sun Apr 04, 2004 8:31 pm
by seere
Downloaded it and it looks like good fun to play m8,some of the textures (mainly the tiles) could do with 1/2 sizing but what was apparent was the good fps which is vital to the general gamer.
I also noted that some of the beams in 1 room "poke out" of the wall over looking the main square (I dont think this was intentional??)
Also did you mitre all walls or butt them together as at 1st glances it looked like you butted them.
I think more people should download/coment on this as the author im sure would like some input.
I will be glad to run around and speccy it when i get time and give you a more comprehensive review if you so wish.

PS: This is my virginal post on this forum but i've learnt so much through reading over the past 2 years that I generaly dont have to post as the answers to my questions are available with the "search" button ,you will see my current projects soon.
Im working in conjunction with the DMW team and the end result is hopefuly a remaking/improving of current stock maps with all new textures (we have a database of around 1 gig)
and of course brand new maps.
In the outside chance that some1 is interested I shall post some screenshots over the next few days...I think you may be pleased ,as I like you have a passion for medal of honor and want to breath new life into this great game.
I will submit a full review of your map in this thread over the next day or 2.
Seere.

Posted: Sun Apr 04, 2004 9:03 pm
by M&M
sry if this is offtopic but
seere wrote:I will submit a full review of your map in this thread over the next day or 2.
well,maybe u could become a reviewer here at .map cause we lack reviewers here .the review forum is currently set "on hold".alot of mappers would appreciate a new reviewer :wink:
if u like the idea pm any of the admins here

i would have become a reviewer myself if not for my 56kbs connection that prevents me from dloading big maps :cry: :cry:

Posted: Sun Apr 04, 2004 10:55 pm
by seere
Well i'll be happy to review maps without being officialy titled to do so, if people like my reviews then we'll take it from there.
If and when I review I will look at the map mainly from the construction point of view then game play after.
I think theres a mass of difference between constructive critisism (which is healthy) and nit picking which isnt.
This again is a little off topic so I will refer to it and submit my honest opinion of it tomorrow.
Seere.
Its a great shame that a predominately mapping forum doesnt have the members who are willing to try these new maps as after all thats what were all here for.
M&M you have my sympathy m8...56k aint no fun I remember :roll:

Posted: Mon Apr 05, 2004 12:17 am
by blue60007
Yeah I have a 56K also so I probably won't be downloading this one :( But from the screenshots it looks supurb! :D

Posted: Mon Apr 05, 2004 7:05 am
by -=[BAD]=-dodgerman[CL]
quote::I also noted that some of the beams in 1 room "poke out" of the wall over looking the main square (I dont think this was intentional??)

yes it was intentional, have you looked at houses in that period?. as for cutting the corners, yes on some until i get fed up and down right lazy, but it does not take away the game play or look of the map. i'm just trying to inject something into mohaa, because at the moment it seems there are less and less maps coming up.