Where would I find a custom textures tutorial?

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Lt. Striker
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Where would I find a custom textures tutorial?

Post by Lt. Striker »

I looked all over and I cant find a tutorial for making your own custom textures! I checked all the links (from .map) and can't find one! I heard there is one by Nemesis? Where would I find that?
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lizardkid
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Post by lizardkid »

have you tried searching? try for

custom textures

*nemisis

put custom textures in the first rectangle and *nemisis on the second. it might come up with a lot but look around a bit and you'll find it i'm sure. if not, try pmming someone. i personally don't know, so don't try me.
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Lt. Striker
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Post by Lt. Striker »

Nope, didn't work. It didn't even bring up one topic! None! Thanks for your suggestion though. Someone around here has gotta know where to find a tutorial on this. I hope.
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blue60007
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Post by blue60007 »

Lieutenant Striker, report to your PM Inbox... :wink:
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Post by rodney »

I send the P.M... to help you!!!

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HAHAHA

P.M!!!

In Brazil...

P.M=MILITAR POLICE!!! HAHAHA!!!

In U.S.A

P.M=PRIVATE MESSAGE
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Lt. Striker
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Post by Lt. Striker »

Thanks guys you solved my problem! Thanks so much for helping me!
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blue60007
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Post by blue60007 »

no problem 8-)
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rodney
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Post by rodney »

I am happy to help you!!!
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Lt. Striker
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Post by Lt. Striker »

I tried to make my own textures and it always shows up as black and blue checkerboard. Do you have any idea why this might be happening? I did exactly as you said and it didnt work, well it put it in there but didnt show my texture.
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wacko
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Post by wacko »

okay, tell us:
name and address (folder) of ur texture image and of the shader file and a printout of its contents
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Lt. Striker
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Post by Lt. Striker »

I tried this two ways, one time I put my texture in main/textures/mytextures/siding.jpeg. I put my shader in main/scripts/siding.shader. The other way I tried it was I made my own texture and scripts folders and made them into a pk3, that didnt work either. I only put one texture in the mytextures folder in main/textures. I used the algiers shader but changed the info to fit my texture. Dont know whats wrong.
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wacko
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Post by wacko »

1st method is fine for the beginning, if this is working, the 2nd is a piece of cake.
the shader must be called mytextures.shader (like the texture's folder).
Have u done extension jpg or jpeg?
could I see the shader's contents?
blue60007
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Post by blue60007 »

Well first off, go into Edit>Prefrences in Radiant. Make sure the 'Show non-shader images' is checked. Try renaming the siding.jpeg to siding.jpg and put this into your shader which goes into the scripts folder:

textures/mytextures/siding
{
qer_keyword siding
qer_keyword wall
qer_keyword wood
surfaceparm wood
{
map textures/mytextures/siding.jpg
nextbundle
map $lightmap
}
}

then save as: mytextures.shader, make sure it didn't get saved as mytextures.shader.txt
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wacko
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Post by wacko »

blue60007 wrote:Make sure the 'Show non-shader images' is checked.
what for? he would get a list of all textures, including those without shader (i.e. no transparency no surface parameters...)
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Lt. Striker
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Post by Lt. Striker »

My shader file looks exactly like the one you just posted, and it didnt save as siding.shader.txt its just siding.shader.
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