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map won't load and gos back to menu

Posted: Mon Apr 05, 2004 1:53 pm
by toto_12_2002
hi guys...i made a map and when i try playing it it doesn't and goes back to the mmain menu..help plzzzzzzzz

Posted: Mon Apr 05, 2004 1:58 pm
by Bjarne BZR
This may sound like a stupid question, but: Have you compiled your MAP file into a BSP file?

Here is a good starter turorial b.t.w.: /t.php?id=90

Posted: Mon Apr 05, 2004 2:14 pm
by toto_12_2002
yes i did

Posted: Mon Apr 05, 2004 2:44 pm
by dooguesgoober4
Do you have a player->info->playerstart in your map????

Posted: Mon Apr 05, 2004 3:18 pm
by Axion
launch your game, and type this in the console before you load your map-

logfile 1

Then, try to launch your map. After it crashes, open up your main folder (it will be your mainta for SH, or maintt if you were using Breakthrough) and look for a text document called qconsole.txt inside. The errors that caused your map to crash will be inside that. Go ahead and post it if you don't understand what it means.

Posted: Mon Apr 05, 2004 3:25 pm
by echo_rancid
Also if you open up your console after the map crashes it might say what error it was, The one error I had one time was a door that leaked.

Also you might want to take out all the other pk3s out of your mainta or main folder, especailly any sound mods.

Posted: Mon Apr 05, 2004 4:04 pm
by M&M
echo_rancid wrote:Also if you open up your console after the map crashes it might say what error it was, The one error I had one time was a door that leaked.
this is what axion suggested .but instead of opening the console ,all of the console text is saved in the qconsole.txt file .

as far as i know there are 3 common reasons y the map should crash while loading .
1-u try to run a spearhead or breakthrough map on mohaa (sometimes crashes)
2-u forgot to put a player->info->playerstart in ur map (be sure to put light)
3-ur .bsp file was corrupted by something .

however i dont think a mapping error (like the door) could cause something like that .

Posted: Mon Apr 05, 2004 5:01 pm
by echo_rancid
M&M wrote:
echo_rancid wrote:Also if you open up your console after the map crashes it might say what error it was, The one error I had one time was a door that leaked.
this is what axion suggested .but instead of opening the console ,all of the console text is saved in the qconsole.txt file .
True but, you can see the specific error without having the log. I did have a door leak that crashed my map but this might be a different scenario too.

I would check for any leaks too...use pointfile and if it says leak in the compile you need to fix that.

Let us know what was the problem.

Posted: Mon Apr 05, 2004 8:59 pm
by Bjarne BZR
The main reasons to use "logfile 1" is:
1) that when a lot is written to the log, it only holds a limited amount of lines, and the first lines written is deleted. This is avoided when writing everything to disk.
2) Its easy to copy/paste the error here and ask for help :)

Posted: Mon Apr 05, 2004 9:17 pm
by echo_rancid
Bjarne BZR wrote:The main reasons to use "logfile 1" is:
Its easy to copy/paste the error here and ask for help :)
Very good point, didn't even think of that. :oops:

Posted: Tue Apr 06, 2004 12:24 am
by blue60007
More than likely you did forget your info>player>start.

Btw, the door leaking would not cause the map to crash, or a regular leak at that, but a more serious error.

Posted: Tue Apr 06, 2004 2:02 am
by fuhrer
i had a func_door that i tried to bind to a lift, this would cause the game to crash to the main menu.

Posted: Tue Apr 06, 2004 2:35 am
by blue60007
yeah that might do it

Posted: Tue Apr 06, 2004 5:53 pm
by M&M
i also had a rotating door where i misplaced the origin and caused a crash .but this crash was in the compiler itself ,whenever i try 2 compile i get a BSOD at the end of compilation until i fixed it .then it worked fine .
when i tried the compiled file afer the crash it would crash the game the same way .

Posted: Wed Apr 07, 2004 3:49 am
by diego
I had a rotating door that crashed the game. I think it was caused by duplicating the door from an existing one. The wierd thing was that it originally worked but must have gotten corrupted somehow. I blew it away and rebuilt it from scratch and I had no problem after that.