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first map

Posted: Tue Apr 06, 2004 12:52 pm
by [-[usf]-] commando
here r a few pics of my first map i have been working on

http://usfcommando.customer.netspace.net.au/map%20pics/

hope ya all like

Posted: Wed Apr 07, 2004 2:31 am
by [-[usf]-] commando
OK MUST LOOK CRAP

Posted: Wed Apr 07, 2004 9:40 am
by Bjarne BZR
Looks really good. The FPS is a bit on the low side, but the map looks good. Nice work!

Posted: Wed Apr 07, 2004 10:07 am
by Krane
Good work! Take care of the fps and you will have a nice map!

Posted: Wed Apr 07, 2004 10:16 am
by -=[BAD]=-dodgerman[CL]
is it me or is it dark, looks good but i can't see much.

Posted: Thu Apr 22, 2004 7:57 am
by [-[usf]-] commando
yer i dont know y the ss look dark when i take em

Posted: Thu Apr 22, 2004 2:31 pm
by M&M
try brightning up the screenies by any picture editing program :wink:

Posted: Thu Apr 22, 2004 7:26 pm
by [ARGW] Tenebris
I f****d up my own maps enough to remember that kind of look... :wink:

Commando, there's no light of any kind on that map... Cause the sky looks good, so the problem isn't jpgs being too dark... Even if you're going for a "nighty-feeling" like Bjarne did on "Stalingrad - 1943" <place your ovations here> you may set some low ambient light or some low-reddish sunlight to go with that dawny-looking sky... That would be enough, I think, to make that a superb looking map...

(And I'm aware I'm fairly new here and I shouldn't be taking the liberty to give directions to others... Sorry if I'm giving that feeling, I don't mean to be a wiseguy... Just trying to help, since I've made that no-lights-at-all mistake myself...)

Posted: Fri Apr 23, 2004 2:04 am
by kai0ty
[ARGW] Tenebris wrote:I f****d up my own maps enough to remember that kind of look... :wink:

Commando, there's no light of any kind on that map... Cause the sky looks good, so the problem isn't jpgs being too dark... Even if you're going for a "nighty-feeling" like Bjarne did on "Stalingrad - 1943" <place your ovations here> you may set some low ambient light or some low-reddish sunlight to go with that dawny-looking sky... That would be enough, I think, to make that a superb looking map...

(And I'm aware I'm fairly new here and I shouldn't be taking the liberty to give directions to others... Sorry if I'm giving that feeling, I don't mean to be a wiseguy... Just trying to help, since I've made that no-lights-at-all mistake myself...)
all comments are good comments.

Posted: Sat Apr 24, 2004 4:03 am
by [-[usf]-] commando
thats it all replies comments help in one way or another thanks 4 ur tips i hadnt really chose a sky yet i just done that so i could compile and make sure things looked ok while i was makeing the map

Posted: Sun May 16, 2004 2:43 pm
by [-[usf]-] commando
what numbers would red b? or reddish?

Posted: Sun May 16, 2004 5:24 pm
by kai0ty
well the colors for the suncolor and ambient light go in RGB (red green blue) so a reddish color would be maybe 40 20 20 (just throwin out numbers) and the screens are kinda dark but it looks pretty good.