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first map
Posted: Tue Apr 06, 2004 12:52 pm
by [-[usf]-] commando
here r a few pics of my first map i have been working on
http://usfcommando.customer.netspace.net.au/map%20pics/
hope ya all like
Posted: Wed Apr 07, 2004 2:31 am
by [-[usf]-] commando
OK MUST LOOK CRAP
Posted: Wed Apr 07, 2004 9:40 am
by Bjarne BZR
Looks really good. The FPS is a bit on the low side, but the map looks good. Nice work!
Posted: Wed Apr 07, 2004 10:07 am
by Krane
Good work! Take care of the fps and you will have a nice map!
Posted: Wed Apr 07, 2004 10:16 am
by -=[BAD]=-dodgerman[CL]
is it me or is it dark, looks good but i can't see much.
Posted: Thu Apr 22, 2004 7:57 am
by [-[usf]-] commando
yer i dont know y the ss look dark when i take em
Posted: Thu Apr 22, 2004 2:31 pm
by M&M
try brightning up the screenies by any picture editing program

Posted: Thu Apr 22, 2004 7:26 pm
by [ARGW] Tenebris
I f****d up my own maps enough to remember that kind of look...
Commando, there's no light of any kind on that map... Cause the sky looks good, so the problem isn't jpgs being too dark... Even if you're going for a "nighty-feeling" like Bjarne did on "Stalingrad - 1943" <place your ovations here> you may set some low ambient light or some low-reddish sunlight to go with that dawny-looking sky... That would be enough, I think, to make that a superb looking map...
(And I'm aware I'm fairly new here and I shouldn't be taking the liberty to give directions to others... Sorry if I'm giving that feeling, I don't mean to be a wiseguy... Just trying to help, since I've made that no-lights-at-all mistake myself...)
Posted: Fri Apr 23, 2004 2:04 am
by kai0ty
[ARGW] Tenebris wrote:I f****d up my own maps enough to remember that kind of look...
Commando, there's no light of any kind on that map... Cause the sky looks good, so the problem isn't jpgs being too dark... Even if you're going for a "nighty-feeling" like Bjarne did on "Stalingrad - 1943" <place your ovations here> you may set some low ambient light or some low-reddish sunlight to go with that dawny-looking sky... That would be enough, I think, to make that a superb looking map...
(And I'm aware I'm fairly new here and I shouldn't be taking the liberty to give directions to others... Sorry if I'm giving that feeling, I don't mean to be a wiseguy... Just trying to help, since I've made that no-lights-at-all mistake myself...)
all comments are good comments.
Posted: Sat Apr 24, 2004 4:03 am
by [-[usf]-] commando
thats it all replies comments help in one way or another thanks 4 ur tips i hadnt really chose a sky yet i just done that so i could compile and make sure things looked ok while i was makeing the map
Posted: Sun May 16, 2004 2:43 pm
by [-[usf]-] commando
what numbers would red b? or reddish?
Posted: Sun May 16, 2004 5:24 pm
by kai0ty
well the colors for the suncolor and ambient light go in RGB (red green blue) so a reddish color would be maybe 40 20 20 (just throwin out numbers) and the screens are kinda dark but it looks pretty good.