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ERROR: backwards tree volume! can anyone check my tiny map?

Posted: Tue Apr 06, 2004 7:54 pm
by sven
hi everybody!

i am new on this forum and also new in creating maps.
like my subject-text says, i got a problem with compiling my map.
i checked every damn wall but found nothing, there is no leak!
i searched through this forum but all i found did not really solve my problem.


please can anyone check my map and help me out of this?


map can be DL here:
http://people.freenet.de/dvd-deals/mohaa/pro1.map
(only 25kb!)

thanks in advance!!! :D

Posted: Tue Apr 06, 2004 9:07 pm
by crunch
Welcome to .MAP sven.....I refer you to this sticky post about Compiling Errors

The 2 main reasons are a leaking skybox (usually caused by accidentally having a detail brush as a sealing brush)
and a "rogue" brush or patch.

Keep in mind patches and terrain are treated as detail by the compiler and do not seal your map from the void.

*****EDIT*****

I took a look at your map.......and there are 2 main problems, although only one is causing your error.
The hedgehog texture that you chose is the reason for your error. Change that to a stone or wood texture, (or any texture not designed as a "clip") and you will be good.

The other problem is that you have a lot of brushes overlapping each other. This is not what you want to do. Try simply having them but up against each other.

Also, for future reference, you have no skybox. In your case for now it is not needed since everything is completely indoors, but as soon as you venture into outdoors as well you will need a skybox.

Good Luck and Happy Mapping!

Posted: Tue Apr 06, 2004 9:36 pm
by sven
The hedgehog texture that you chose is the reason for your error. Change that to a stone or wood texture, (or any texture not designed as a "clip") and you will be good.
hey, thats it!!! :D
thank you so much! i thought that its not important what texture i use for a wall or something else.
hmm, i think i have lot of stuff to learn! :oops:

The other problem is that you have a lot of brushes overlapping each other. This is not what you want to do. Try simply having them but up against each other.
i see this "way" of mapping somewhere in a tutorial (dont know now where i see it).

will change that! 8-)


thanks again... you saved my evening :D

Posted: Tue Apr 06, 2004 10:31 pm
by blue60007
well you probably used subtract which is a BAD idea. Some tutorials contradict themselves by saying NEVER to do it but still tell you to DO it. You should never use Subtract, build each wall/ceiling/floor individually, even if it [tutorial] says to do so.