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Stalingrad 1943 teaser

Posted: Wed Apr 07, 2004 9:52 am
by Bjarne BZR
I do like to tease :)

Here are some pics of a new version of the old exelent map "Stalingrad 1942".
- I've added more stuff for cover to remove the sniper domination.
- I made it an objective map, with the ammo crates randomly placed in the bombed out factory.
- I've boosted the FPS quite a bit.
- I removed lots of errors.

So hree we go ( klick the thumbs to see the full screenshots) :
Axis side square:
Image

Allied high sniper point:
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Undreground passage:
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Objective random position 1
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Objective random position 2
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Objective random position 3
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Allied spawn area
Image

Posted: Wed Apr 07, 2004 5:17 pm
by Random
(thud) [Random's head hits the floor]

Shakes head and comes to. Ok i cant explain why but i like this map. First time i saw the original i didnt vote to add it to the server and one week later i said you know what... this map is fun! Im glad we did add it. Like the way it played land fps wasnt bad. Although it wasnt the most appealing map asthetically but how attractive can you make a bombed out city look?

Then i see this.........Wow budy all i can say is wow.

Posted: Thu Apr 08, 2004 4:40 pm
by Hunter
Played the old version, so will try this one too, but isn't it a bit dark at some spots?

Posted: Thu Apr 08, 2004 5:27 pm
by jv_map
A bit dark yes, but looks excellent 8-)

Posted: Thu Apr 08, 2004 7:48 pm
by Bjarne BZR
It is a bit dark in the objective room... but not as dark as the pictures say. I didnt brighten the pics, I just sharped them a bit, so I guess that is why...

Posted: Thu Apr 08, 2004 9:50 pm
by kai0ty
i was gonna say it looks pitch black to me. i figured it was the pics since there werent any of those black "splotches" when u dont have any light. it looks like it might be fun, waht kind of comp do u have to get the fps ur getting?

Posted: Thu Apr 08, 2004 10:48 pm
by Bjarne BZR
kai0ty wrote:waht kind of comp do u have to get the fps ur getting?
I've got:
AMD 1800+ CPU
512 MB RAM
GeForce4 Ti 4600 Gfx card

Posted: Thu Apr 08, 2004 11:07 pm
by Bjarne BZR
Hunter wrote:Played the old version, so will try this one too, but isn't it a bit dark at some spots?
Actually, this one is a bit lighter than tha last version.... I increased ambientlight from 5 5 5 to 7 7 7 ( if I remember correctly ).

B.t.w. Its done. But the upload to the FFisON FTP seems to have gone wrong... So you wont be able to try it until tomorrow.... This IS a teaser thread ;)

Posted: Thu Apr 08, 2004 11:31 pm
by crunch
That is derfinately looking good....hurry up and get that uploaded!
Enough teasing already!

This forum is for bragging not teasing :wink:

Posted: Thu Apr 08, 2004 11:45 pm
by Bjarne BZR
Yes, but his thread is a teaser :)

BUT, I have just been pestering my clan leader and I now fixed the download. I'll post in the new maps section in a few minutes.

Posted: Fri Apr 09, 2004 12:08 am
by Bjarne BZR
Tatatata ta taaaaaaa!

Released: /forum/viewtopic.php?p=52666

:mrgreen:

Posted: Thu Apr 15, 2004 1:31 pm
by Arro
Oh sweet, I wish Drecks still mapped for SH, he moved on too COD. He was a friend of mine and I'm glad to see his maps are still alive.

Posted: Thu Apr 22, 2004 4:39 am
by [ARGW] Tenebris
It might be a little dark... But darkness seems to be, after all, the idea... And what can be more scary than being out there, in the dark and surrounded by many obscure shadows trying to kill you...?

I've got to say... I like the whole concept of it... The idea of real "night-time fighting" works great when you start to see guns firing and explotions going off all around the place... And all that without thinking that, in fact, by being in all that darkness you make yourself a walking target the moment you open fire and everyone can see you muzzle flash from over a mile of distance... As Random said, it might not be that aesthetically appealing for the eye, but it works great in terms of playability...

And, being a newbie at mapping as I am (and retarded when it comes to scripting...), I didn't know you could set random positions for your objectives... So I don't have anything but a full standing ovation on that one...

Bjarne, you'll have to take a bow now... Cause around here we've never played maps with objectives on random positions before... Absolutely new concept for us... ?Guys are throwing roses at your avatar here and talking about starting a new religion, Bjarneism...!

Posted: Thu Apr 22, 2004 4:48 am
by kai0ty
wow, id like him to be a reviewer! i congradulate you too, its very cool.

Posted: Fri Apr 23, 2004 10:53 pm
by Bjarne BZR
[ARGW] Tenebris wrote:Bjarne, you'll have to take a bow now... Cause around here we've never played maps with objectives on random positions before... Absolutely new concept for us... ?Guys are throwing roses at your avatar here and talking about starting a new religion, Bjarneism...!
Eh... remember an objective map called "The Hunt"?
( hint: random objective position )
;)

Actually I've made an improved version with more light, and better gameplay flow...
Here is a link to another forum with downloads
( New version of Canal there as well. And a new version of TopTigers Pipeline coming in a day or two )