Inserting objects causes Radiant to crash

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OMG Diablo
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Inserting objects causes Radiant to crash

Post by OMG Diablo »

whenever I insert an object the whole program crashes and windows tells "me sorry for the inconvenience" I bet its not sorry! :x

Has this happened to anyone or does anyone have any suggestions please?
dooguesgoober4
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Post by dooguesgoober4 »

What are the specs of your comp????
~DooGues~

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M&M
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Post by M&M »

well,radient isnt exactly a "stable" program .its very buggy in alot of cases .but u will have to learn to avoid such cases.
anyways ,what were u trying to add exactly?and the specs of the pc could also help :wink:
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OMG Diablo
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Post by OMG Diablo »

How much info on the spec do you want?

Here's what dxdiag says:

------------------
System Information
------------------
Time of this report: 4/9/2004, 16:28:06
Machine name: GRAEME
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: GBT___
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 3000+, MMX, 3DNow, ~2.2GHz
Memory: 1536MB RAM
Page File: 369MB used, 2555MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0902 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5900 Ultra
Manufacturer: NVIDIA
Chip type: GeForce FX 5900 Ultra
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0330&SUBSYS_00000000&REV_A1
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (16 bit) (75Hz)
Monitor: Sharp LL-T15A4-B
Monitor Max Res: 1024,768
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.5216 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/6/2003 15:16:00, 4246528 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/6/2003 15:16:00, 1550043 bytes
Device Identifier: {D7B71E3E-4070-11CF-D077-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0330
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_Bi ModeWMV9_A ModeWMV9_Ai
Deinterlace Caps:

hope thats enough for you :D

It crashes even when I try to : INFO -> PLAYER -> START

:(
blue60007
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Post by blue60007 »

Hmm, thats wierd :? . Try doing a reinstall of radiant. If that doesn't do it, make a clean install of mohaa and run off that for radiant.

EDIT: Whoops, me and M&M just posted at the same time. Yeah a general summary would have sufficed.
Last edited by blue60007 on Fri Apr 09, 2004 3:55 pm, edited 1 time in total.
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M&M
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Post by M&M »

i would have prefered a hardware list but i managed to extract it out of that report
and thats one sweet comp man.
anyways have u tried reinstalling radient? it seems like its corrupted . adding an info_player_start shouldnt be much of a problem .so try reisntalling .

edit:
lol,we posted the same idea at the same time :lol:
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OMG Diablo
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Post by OMG Diablo »

thats one sweet comp man
thanks :D

I've tried reinstalling Radiant eariler and I do use a clean install for it but still no luck :(

I would install spearhead again for another clean install but my AA disk is ****ed :(

I've tried a new map and it will allow me to add a player

I've run an evil entity patch and a duplicate patch but it still doesn't work :(
M&M
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Post by M&M »

wait a minute,what radient are u using exactly?
cause there is a special one for spearhead.and one for mohaa.
if ur not using spearhead's sdk then get it from the main page(or the files section),i remember seeing a link to it.
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OMG Diablo
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Post by OMG Diablo »

I'm using the SDk one
blue60007
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Post by blue60007 »

If you could add to another map, it sounds like a corrupt map file, try opening the .bak file.
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M&M
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Post by M&M »

well,if u were saying that adding to a tottally new map causes the error than i guess there is a very severe problem and i cant think of how 2 solve it
but if it was adding 2 a map already,than blue's suggestion should work.
however if both failed then its always helpful 2 know that no bug can escape a reformat :twisted: :P
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OMG Diablo
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Post by OMG Diablo »

No, it will work on a totally new map :)

My .bak file doesn't work either :cry:
blue60007
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Post by blue60007 »

OH, another thing. Check any existing entities and see if you stuck any quotes into the key/values that can screw up your entities...
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OMG Diablo
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Post by OMG Diablo »

I've checked them all but nothing :(
blue60007
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Post by blue60007 »

Hmm... :? I would filter out the entities then copy all the brushes into another map and reinsert the entities.
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