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Light Shines trough wall
Posted: Fri Apr 09, 2004 5:26 pm
by echo_rancid
Im having a problem with a light shining throught the bottom of my wall. First I thought it was because I had the wall as detail because it was small but it doesn't work with a structural brush niether. Here is a screen of what I mean:
You can see the light in the corner...it shines underneath the wall in other spots too...how do I fix this?
Posted: Fri Apr 09, 2004 5:32 pm
by M&M
i had that all over my map.shadow caulk and sky caulk usually block light .
also try making the wall longer into the floor
instead of
I
I <-------wall
I
I
---------- <-----floor
should be
I
I <-------wall
I
I
I----------- <----floor
Posted: Fri Apr 09, 2004 5:48 pm
by Krane
I've made a custom shader to solve this problem. Make a brush that covers this thing and apply my texture. It does block light but doesn't block players/bots.
Code: Select all
textures/siegecastle/lightblock
{
qer_editorimage textures/common/light.tga
qer_trans .3
surfaceparm nodraw
surfaceparm castshadow
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm noimpact
}
Oh, in the first line, change "siegecastle" to your custom textures folder's name!
crate
Posted: Fri Apr 09, 2004 11:13 pm
by tltrude
Put a crate in the corner, for a quick fix.