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texture problems
Posted: Sun Apr 11, 2004 3:38 pm
by At0miC
Plz watch the screenshots at
http://www.freewebs.com/cheatinspection/index.htm
The brushes got a textures but in the game, you cant see the texture, some brushes are half-skinned.
Does someone know what is the problem??
thnx
and btw what is the newest version of mohradiant??
Posted: Sun Apr 11, 2004 6:16 pm
by jv_map
Got any degenerate plane or bad normal errors when compiling?
Posted: Sun Apr 11, 2004 6:57 pm
by At0miC
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamedir
C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\pj4.3.map
---- q3map ----
----- FS_Startup -----
----------------------
18992 files in pk3 files
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/italy/plasterwall02
Entity 0, Brush 408: duplicate plane
Entity 0, Brush 408: duplicate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: degenerate plane
Entity 0, Brush 555: mirrored plane
................................................
................................................
yeah I got this while compiling
What can I do??
thnx
Posted: Sun Apr 11, 2004 7:01 pm
by blue60007
Get the Rouge's plugin's to purge these bad brushes. Do a
search and find a download.
Posted: Sun Apr 11, 2004 7:13 pm
by At0miC
ok thnx
I must put it in the plugins map right?? And then?? or is it already done?
Posted: Sun Apr 11, 2004 8:00 pm
by At0miC
uhm.. is it bad if I got mixed contents??
I dont know what to do

Posted: Sun Apr 11, 2004 10:07 pm
by blue60007
Once you've got the plugin file, find the directory MOHRadiant.exe is in (ie. C:/Program Files/MOHAATools/) Here make a folder called 'plugins' stick the plugin file there. Next in Radiant go to the plugins menu and you may have to hit refresh. From there goto Rouge Brush Repair > Purge Evil Poly's and Rouge Brush Repair > Remove Duplicate Planes.
Posted: Mon Apr 12, 2004 8:39 am
by At0miC
It didn't work:
0 evil polys purged.0 faces removed.
What must I do now? I stil got the problem
HELP! thnx
Decompile
Posted: Mon Apr 12, 2004 8:52 am
by tltrude
Is the building a prefab, or from a decompiled map?
Replace the bad brushes!
Posted: Mon Apr 12, 2004 9:06 am
by At0miC
no its not a prefab, I made everything by my self.
But it is realy weird and I dont know what to do
Can I give you my map so you can see what is the problem??? plz???
thnx again
ok
Posted: Mon Apr 12, 2004 9:08 am
by tltrude
Sure.
Bdbodger says to uncheck "vertex editing splits faces" under Edit > Preferences.
The missing textures might be because you removed a mod pk3 from main.
Posted: Mon Apr 12, 2004 9:52 am
by At0miC
ok thnx for helping me
You can find the *.map and *.pk3 here
http://www.freewebs.com/cheatinspection/index.htm
greetings At0miC
Posted: Mon Apr 12, 2004 2:21 pm
by At0miC
ok thnx tltrude
close topic
Posted: Wed Apr 14, 2004 6:35 pm
by jv_map
No reason to close the topic, as I still have something to add
First of all I think face splitting best be enabled, so you vertex editing works more like a charm
Second, I'd like to advise you, At0mic, to be very careful with both edge editing and vertex editing (I suppose you used those). It's very easy to make illegal faces with these tools unless you're really careful. For example, never draw two edges over each other and preferrably only use vertex-editing on 3 sided brushes (then you won't require any face splitting). For pretty much every brush manipulation you'd want to do, you're faster and safer off with the clipper tool (x), rather than edge or vertex editing.