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20mm flak and 15mm canon
Posted: Sun Apr 11, 2004 5:58 pm
by Tropheus
Hello everybody
I try in a sp map to use this two turretweapon but i can't.
I try to use it as a 88flak but i don't have any animation for the weapon.
It's firing but don't setaimtarget.
So is it really poossble to use these two turretweapon?
and how do i have to do
thx for your help
tropheus
Posted: Sun Apr 11, 2004 10:25 pm
by Bjarne BZR
The flak88 has animations for fire, idle, and turn...
What have you done with it? Just dropped it in your map an hope for it to work? If so: it won't. I'm afraid you have to control it from your script... here is a small start ( for the anims at least ):
http://dynamic6.gamespy.com/~rjukanproj ... ableFlak88
Posted: Sun Apr 11, 2004 10:30 pm
by Tropheus
Thx bjarne for your answer.
but for the flak88 i don't have any problem it works normaly.
My problem is that i want to do the same thing (animations, turn, fire, etc...) for the flak20 and the 15 canon.
in fact for these two weapons i don't have any animation except the impact of the bombe.
is it possible to anim these weapon by script like the flak 88 or do i have to change something?
thx for your answers
tropheus
Posted: Sun Apr 11, 2004 10:39 pm
by Bjarne BZR
You can see in Radiant what anims are available by pressing +/- in the entity dialog.
The 20mmFlak as an example only has these 4:
00degrees
30degrees
60degrees
idle
...only elevation anims I think...
Posted: Sun Apr 11, 2004 11:06 pm
by Tropheus
Yes you are right Bjarne
they are only elevation anim and they work like this
local.gun_name anim 30degrees
for example
and for the 15mm canon there is only a idle animation
thanks for all
see you soon
Tropheus