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Trouble with custom Scope
Posted: Mon Apr 12, 2004 9:50 pm
by Lt. Striker
I have followed a tutorial on making your own scope. I did everything it said but it never works! It always uses the default scope. I don't know whats wrong. I used PSP8 to make it and everything its in the right place, why isnt it working?
Posted: Wed Apr 14, 2004 1:07 am
by kai0ty
does it come out all black or what exactly is the problem?? make sure its a 32bit tga so black comes out as transparent.
Posted: Wed Apr 14, 2004 1:41 am
by Lt. Striker
No, when I run MOH and toggle to my scope, its just the default scope. I am using the right type of file. I followed a tutorial on it too.
Posted: Wed Apr 14, 2004 1:56 am
by kai0ty
well make sure ur pk3 is set up right. it shud be in a textures folder, then hud. the files shud be zoomoverlay, kartop, and karbottom.
Posted: Wed Apr 14, 2004 2:45 am
by blue60007
Right, more than likely you've misplaced the necessary files...
Posted: Wed Apr 14, 2004 8:04 pm
by Lt. Striker
No I got my pk3 set up right and the files are named right. I think its something with this Alpha Channel 1?
Posted: Wed Apr 14, 2004 8:39 pm
by Lt. Striker
YAY! I got it! Thanks guys! I found out the folders werent going into the pk3 so I made sure they got in there and now it works. Oh and I was doing something wrong with making it I think, I didnt make the other channels other than Alpha black. Also I was trying to use color in alpha so it wasnt saving in alpha it would switch back. THANKS TO KRANE for helping me with that part of it!
Posted: Wed Apr 14, 2004 8:46 pm
by Yarik
No I got my pk3 set up right and the files are named right. I think its something with this Alpha Channel 1?
Then
YAY! I got it! Thanks guys! I found out the folders werent going into the pk3
Never doubt the Jedi Masters!

Posted: Wed Apr 14, 2004 8:52 pm
by Lt. Striker
lol Jedi Masters?? Isn't this a MOH mapping site lol. Just joking. Yeah but I THOUGHT I was getting the folder in, but I wasnt. I figured out I wasnt by looking in the pk3. Helps ya know lol.
Posted: Thu Apr 15, 2004 12:33 am
by Lt. Striker
Im having a problem with PSP. I load the mask from alpha channel 1 like im supposed to and then it wont let me edit it! It only lets me edit it in the other channels NOT alpha channel 1 THE ONLY ONE I NEED! I am frusterated. This wont let me make my scopes now!
Posted: Thu Apr 15, 2004 3:55 am
by Krane
Do you have a channel window os PSP?
Like this (this is PhotoShop):

And be sure the alpha channel is highlighted.
Posted: Thu Apr 15, 2004 8:19 pm
by Lt. Striker
I have Paint Shop Pro 8. It is a little different than that. To go to alpha channel 1 I need to go to layers>load/save masks>load alpha channel then a screen comes up saying load alpha channel 1? I hit ok then it does. But my problem is now it wont even let me edit the zoomoverlay.tga file! I cant even draw a line on it. It doesnt show up when I try. Like Im not doing anything the line i draw doesnt show up. Or if I try to do a tool where I dont draw the line manually like a line or preset shapes then it changes back to the old channel where the scope wont work.
Posted: Sat Apr 17, 2004 12:40 am
by Lt. Striker
OK THANKS GUYS I GOT IT WORKING! I have a scope I really like and want people to try it out for me. If you want to post here or PM me with your email address I will email it to you. THANKS FOR EVERYTHING!
Posted: Thu May 20, 2004 1:35 am
by Supersam1
Posted: Thu May 20, 2004 7:43 am
by Krane
Sure, Krane kan...
When you open a picture in PS, it's divided in "channels": Red, Green, Blue and the RGB (red/green/blue). The RGB is the overall group of the red, green and blue channels...Your picture is the add of these channels.
The alpha channel is "readable" by some formats, ex mohaa. It says what you're gonna see and what will be hidden. It's a black/white channel...so all black parts will be seen and all white parts will be hidden.
In the example above, you can clearly see what the player will "see through"..it works like a mask.
hope that helps, coz I'm not an expert

!