Was sind Detailsbürsten?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Sir_Ryan
Corporal
Posts: 28
Joined: Sat Jul 05, 2003 11:28 pm
Location: United States
Contact:

Was sind Detailsb?rsten?

Post by Sir_Ryan »

Simply put, I'd like to know what "detail brushes" are, what they're used for, how to make them, etc.

I'm sure this question's been asked hundreds of times before, but I can't find anything on them.

Danke!

:wink:
<><
Sir_Ryan
SirRyan.Pure-Fun.Com
[It's the Cheesiest]
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

When you compile the VIS all structual brushes are used to break up what you can see. There's no sense in drawing something on the other side of a wall that you can see, no?

Make any small brushes, ie stairs, small items(brushes), detailed. Detailed brushes will not break up what you can see. Also any weird angles/shaped brushes should be detailed, as those can mess up your VIS as well. Things that would qualify as detailed would be things that would not break up your vision significantly because of small size. Highlight the brush and do 'Ctrl+Shift+D' to make it detailed. The detail brushes will be green in your 2D view.

I hope this helps a bit...
Image
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

So, detail is normal brushes, drawn on all sides, structural is caulked on which sides?
:?
im confoosed. but i might be a bit slow on this too.......
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Huh? Structural brushes are default. Bjarne would be a great teacher on this here subject, as he is a FPS/VIS freak :wink: (you said so yourself :wink: ).

Detailed brushes are basically invisible to the VIS compiler, they don't affect your PVS (.prt) file in any way, how the vis is set up.

EDIT: :oops: Oops forgot these pages:

http://dynamic6.gamespy.com/~rjukanproj ... WithDetail
http://dynamic6.gamespy.com/~rjukanproj ... oupHandsOn

That should help...
Image
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

ok, i wondered, id heard stuff like this b4, detail is nonsolid, structural is solid. k. thanx m8
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
User avatar
hogleg
General
Posts: 1577
Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country

Post by hogleg »

No, Okay, lets say I drew some stairs, always use caulk on everything, after i have finished my caulked stairs, texture them, then highlight every brush on the stairs and go to make detail. It will turn green, hit escape, wolaa your done.

read blue's comments again. :wink:
"all the governments in the world are corrupt and in the hands of the Illuminati"
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

No details are solid. But they are non-solid in a way to the VIS Compilier, read the Detail tut(the first link above):

http://dynamic6.gamespy.com/~rjukanproj ... WithDetail
Image
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

bingo, i see the light.

sry blue. :oops:
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Ay, yay!

Don't worry everyone has been there. :wink:
Image
User avatar
Sir_Ryan
Corporal
Posts: 28
Joined: Sat Jul 05, 2003 11:28 pm
Location: United States
Contact:

Post by Sir_Ryan »

Wow, thnx for the responses. I'll keep that in mind when I make my *first* map.


:D
<><
Sir_Ryan
SirRyan.Pure-Fun.Com
[It's the Cheesiest]
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Yep, good luck on your first map!
Image
Post Reply