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Was sind Detailsb?rsten?
Posted: Tue Apr 13, 2004 9:33 pm
by Sir_Ryan
Simply put, I'd like to know what "detail brushes" are, what they're used for, how to make them, etc.
I'm sure this question's been asked hundreds of times before, but I can't find anything on them.
Danke!

Posted: Tue Apr 13, 2004 10:36 pm
by blue60007
When you compile the VIS all structual brushes are used to break up what you can see. There's no sense in drawing something on the other side of a wall that you can see, no?
Make any small brushes, ie stairs, small items(brushes), detailed. Detailed brushes will not break up what you can see. Also any weird angles/shaped brushes should be detailed, as those can mess up your VIS as well. Things that would qualify as detailed would be things that would not break up your vision significantly because of small size. Highlight the brush and do 'Ctrl+Shift+D' to make it detailed. The detail brushes will be green in your 2D view.
I hope this helps a bit...
Posted: Tue Apr 13, 2004 10:42 pm
by lizardkid
So, detail is normal brushes, drawn on all sides, structural is caulked on which sides?
im confoosed. but i might be a bit slow on this too.......
Posted: Tue Apr 13, 2004 10:46 pm
by blue60007
Huh? Structural brushes are default. Bjarne would be a great teacher on this here subject, as he is a FPS/VIS freak

(you said so yourself

).
Detailed brushes are basically invisible to the VIS compiler, they don't affect your PVS (.prt) file in any way, how the vis is set up.
EDIT:

Oops forgot these pages:
http://dynamic6.gamespy.com/~rjukanproj ... WithDetail
http://dynamic6.gamespy.com/~rjukanproj ... oupHandsOn
That should help...
Posted: Tue Apr 13, 2004 10:48 pm
by lizardkid
ok, i wondered, id heard stuff like this b4, detail is nonsolid, structural is solid. k. thanx m8
Posted: Tue Apr 13, 2004 10:49 pm
by hogleg
No, Okay, lets say I drew some stairs, always use caulk on everything, after i have finished my caulked stairs, texture them, then highlight every brush on the stairs and go to make detail. It will turn green, hit escape, wolaa your done.
read blue's comments again.

Posted: Tue Apr 13, 2004 10:54 pm
by blue60007
No details are
solid. But they are
non-solid in a way to the VIS Compilier, read the Detail tut(the first link above):
http://dynamic6.gamespy.com/~rjukanproj ... WithDetail
Posted: Wed Apr 14, 2004 2:24 am
by lizardkid
bingo, i see the light.
sry blue.

Posted: Wed Apr 14, 2004 2:29 am
by blue60007
Ay, yay!
Don't worry everyone has been there.

Posted: Wed Apr 14, 2004 9:22 pm
by Sir_Ryan
Wow, thnx for the responses. I'll keep that in mind when I make my *first* map.

Posted: Thu Apr 15, 2004 2:22 am
by blue60007
Yep, good luck on your first map!