I have made a simple patch mesh with texture m3l3hedgerow. But it is not solid. I always this texture for a bush, it is always solid. I was wondering if the script was the problem. By the way the texture is visible.
Code: Select all
textures/wilderness/m3l3hedgerow
{
qer_keyword masked
qer_keyword foliage
surfaceparm grass
surfaceparm fence
surfaceparm alphashadow
cull none
nopicmip
qer_editorimage textures/wilderness/m3l3hedgerow.tga
{
map textures/wilderness/m3l3hedgerow.tga
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}
I have no experience with texture scripts. So i thought this could be the problem. Does some know a solution to make the simple patch mesh solid?