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Texture scripting

Posted: Wed Apr 14, 2004 3:53 pm
by martijn_NL
I have made a simple patch mesh with texture m3l3hedgerow. But it is not solid. I always this texture for a bush, it is always solid. I was wondering if the script was the problem. By the way the texture is visible.

Code: Select all

textures/wilderness/m3l3hedgerow
{
	qer_keyword masked
	qer_keyword foliage
	surfaceparm grass
	surfaceparm fence
	surfaceparm alphashadow
	cull none
	nopicmip
	qer_editorimage textures/wilderness/m3l3hedgerow.tga
	{
		map textures/wilderness/m3l3hedgerow.tga
		depthWrite
		alphaFunc GE128
	nextbundle
		map $lightmap
	}
} 
I have no experience with texture scripts. So i thought this could be the problem. Does some know a solution to make the simple patch mesh solid?

Posted: Wed Apr 14, 2004 6:23 pm
by jv_map
I think it should be solid the way it is :?

fix

Posted: Wed Apr 14, 2004 11:56 pm
by tltrude
An easy way to fix it would be to copy the patch (or use a brush) and apply common/foliage clip texture.

Posted: Thu Apr 15, 2004 2:05 pm
by martijn_NL
thx tltrude, now the simple patch mesh is solid again.