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MG42 and music problem

Posted: Mon Apr 19, 2004 2:04 am
by blue60007
MG42 problem:

Ok I have a MG42 and pathnodes and all that good stuff set up exactly like the tut says. I get the gunner guy to spawn and all but he doesn't want to run to the MG42. Here is the relevant part of my script:

Code: Select all

trigger1200:
	thread global/ai.scr::spawnset 1200 spawn1200
	
$mg42 thread global/mg42_active.scr::mg42
$player stufftext "tmstart sound/music/Sturmgeist.mp3
	end
Also I do get the other AI's, set 1200 to spawn...

music problem:

As you can see above I try to start music like the stock maps but I get no music. :( Sorry this should really be in scripting...

THanks!

Posted: Mon Apr 19, 2004 11:14 pm
by blue60007
Help! Anyone? :?

Posted: Tue Apr 20, 2004 12:04 am
by blue60007
OK I got the music working fine, now for the MG42! :?

Posted: Tue Apr 20, 2004 12:49 am
by blue60007
Well I've made some progress. I've got the guy to grab the MG42 but he doesn't do anything! :x I could poke him but he drops the gun and shoots at me. I have a pathnode, ai_actor and a regular (ai>german>blahblah) which do I need?

Posted: Wed Apr 21, 2004 12:38 am
by blue60007
Hm, looks like no one responded! :x But the good news is I got it working anyways! :D