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Regular AI in MP

Posted: Mon Apr 19, 2004 4:26 am
by Krane
There's ANY possibility to put a regular AI (non-jvbot) to work in a MP map? No matter what I put in the script file, he stand still, sometimes they even shoot at me BUT w/o animation (I can hear the taunt and can "feel" the bullet, but he looks like a statue..)

:?:

Posted: Mon Apr 19, 2004 9:06 am
by bdbodger
Try JV's idea spawn an ai then change it's model to a player model from the models/player directory .

Posted: Mon Apr 19, 2004 3:01 pm
by Krane
Ok, thanks bdb! I'll giva a try...

Posted: Tue Apr 20, 2004 1:07 am
by bdbodger
you will probably still need pathnodes in the map for the ai to more around with is it a stock map or one you are makeing ?

Posted: Sat Apr 24, 2004 7:19 am
by Krane
Sorry for the delay :oops:

It's a custom map...butthis bot don't need to move, it's a truck driver.

I'm using a custom jv bot, it's working fine..

Thanks...But i'll give a try on that method later for curiosity

Posted: Fri May 21, 2004 12:20 am
by Krane
This method don't work...they're still there like a statue...I have this map, it's too small for bots, but I have a lab with some scientists doing some animations...

Will be a little frustrating for players to play a map w/o bots but w/ that score "Waiting for Bots" on the side, just coz of the scientists...

Posted: Fri May 21, 2004 12:16 pm
by bdbodger
you are right my mistake I didn't really know how the idea of spawning a player model worked just a guess but you can spawn one of JVbot ver 1.1 bots into your map and just not run the bots script they will just be normal ai's then . You see JV's 1.1 bots have the animations enabled you can do that yourself by editing the new_generic_human.tik but it is not server side the other players will also have to mod that tik to enable the ai's . I like the bots v1.1 because it is almost serverside as long as the other players have JVBots 1.1 but you need pathnodes either way . I have a mod that uses mohdm1 with jvbots . I have a .pth file I made and that works server side all the clients need is jvbots to play .

Posted: Fri May 21, 2004 3:31 pm
by Krane
Using a jvbot w/o jv's scripts will make all bots think that you are an allied player, no matter which team you choose.

I guess I'll be the first guy to release a map that don't have bots but requires jvbots :lol: ...