Moving barrals
Posted: Tue Apr 20, 2004 12:35 pm
rite...hope someone can help
For extra detail in my map, i have made some old fashioned radiators. I wanted to make one leak when it was shot so i scripted it to be a barral, i also made it indetructable.
Now, when i compile the map all looks good and the radiator does leak when shot. But when i shoot the radiator the whole thing jumps around, as in "bouncing from being shot". Is there any way to disable this bug or is that an integral part of the barral function.
Or is it because the barral is made of many parts all selected as one barral that makes it move when shot?
Any suggestion will be of great help one way or the other...thx
For extra detail in my map, i have made some old fashioned radiators. I wanted to make one leak when it was shot so i scripted it to be a barral, i also made it indetructable.
Now, when i compile the map all looks good and the radiator does leak when shot. But when i shoot the radiator the whole thing jumps around, as in "bouncing from being shot". Is there any way to disable this bug or is that an integral part of the barral function.
Or is it because the barral is made of many parts all selected as one barral that makes it move when shot?
Any suggestion will be of great help one way or the other...thx