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map disapeared
Posted: Thu Apr 22, 2004 7:47 am
by [-[usf]-] commando
my map is stuffed i went to load it all that comes up is bout 17 brushes
the map file itself is 3mb so i dont know where the other textures have gone
i know bout the filters and doesnt do nething
getting to the point of deleteing it all and forgetting bout 2 years of work on the map
i do have a back up but lost a fair bit of work if this map is stuffed
map
Posted: Thu Apr 22, 2004 10:53 am
by tltrude
Don't delete, you can open the .map file with Wordpad. Your map may have an error that stops the whole thing for loading in the editor. If you can spot the error in the text and correct it, your map may still be saved. I had this happen when I added quotes to a trigger message, but I found it in wordpad and fixed it.
Also, the file that ends with .bak is a backup of your map. You just change it from .bak to .map to use it. And, if snapshots was on, you may have a lot of backup copies.
Posted: Thu Apr 22, 2004 2:47 pm
by lizardkid
it's happened to me too m8, just keep at it.
and all i can say is keep a backup of your map about every ten times you work on it. it'll really be a good habit.
and check your script and get it working before adding new thinngs, otherwise it'll be so overloaded with errors you might get really frustereated and quit the script.
Posted: Thu Apr 22, 2004 3:00 pm
by Krane
The bak file is a backup itself. did you try rename it to .map and open it?
Posted: Thu Apr 22, 2004 3:54 pm
by lizardkid
im personally curious when the .bak file appears.
compilation?
autosave?
at start?
whenver saved?
save
Posted: Thu Apr 22, 2004 4:22 pm
by tltrude
When you save.
Posted: Sat Apr 24, 2004 4:00 am
by [-[usf]-] commando
no hadnt tried the bak file didnt kn ow that u could just change it to map and use that
will try thanks 4 ur help
will post with what happens
Posted: Sat Apr 24, 2004 11:08 am
by Lt. Striker
Is this your first time opening your map? If it is I might know how to fix it.
Posted: Mon May 03, 2004 6:21 am
by [-[usf]-] commando
no it wasnt i have opened it many times
Posted: Mon May 03, 2004 8:42 am
by bdbodger
Also open your preferences and make sure that use Quake3 .map format is NOT! checked . If it is and you use a surface parm then this will happen you won't see the brushes after the one with the surface parm and detailing brushes won't work .
Posted: Sun May 09, 2004 9:00 pm
by [-[usf]-] commando
thanks u guys so much
i got the map back fine and it was the q3 .map
i spent so long on it didnt want to throw that away
my mpa is the size of the grid in mohradiant
ty so much
Posted: Sun May 09, 2004 9:05 pm
by [-[usf]-] commando
what is surface parm
Posted: Mon May 10, 2004 7:19 am
by bdbodger
Press S on the keyboard to open the surface inspector and you will see what surface paramaters there are to use .
Posted: Mon May 10, 2004 5:33 pm
by RiceKrispies
Yea I had an error like this, and it was really frustrating until I remember it makes .bak files. What happend was I saved my map, and for some reason it had an error and I didnt realize it. Well come the next day I open my map, and it has a ton of errors. I look at the accual file in explorer, and it was 0kb. Good ol' .bak files they saved my life
Another thing....woah bud, the size of the grid.....that would take hours to walk from one side to the next. What kinda map is this? Did u try and map the world? And talk about bad fps.
Posted: Fri May 14, 2004 8:13 am
by [-[usf]-] commando
well its prob b bout half the size thats if u take it from one side
yer its huge but most likely b ffa or tdm
did wanna try it as obj but cant script at all and doing tut doesnt work 4 me