i noticed that in mohradiant there are 2 different textures that make a surface invisible or somthing... NoDraw and Caulk. to me they do the same things. what are the differences
Basically put caulk in areas that can't be seen in normal conditions (ie, no 0 gravity cheats, noclip, etc) put nodraw on things that can be seen but you don't want drawn...
The difference is in the "surfaceparm", as you can see in the common.shader file (pak0.pk3/scripts folder). When you shoot at caulk, the bullets will hit it, but with nodraw, they go right through.
tltrude wrote:The difference is in the "surfaceparm", as you can see in the common.shader file (pak0.pk3/scripts folder). When you shoot at caulk, the bullets will hit it, but with nodraw, they go right through.
beat me to the punch
There are only 10 kinds of people in this world; those who know what binary is, and those who don't.
Also caulk is structural so it will affect Vis nodraw is not . caulk will make water solid when used on the sides of a water brush nodraw does not make it solid . Ai's I think can see though nodraw but not through caulk .
When a brush has 5 side textured with caulk and 1 with any texture & the brushe was made detail, do the 5 caulk side still count as structural textures? ...
lead me to the question
Is that detailed brush better textured with no draw?
( presumeing the brush doesn't touch the VOID)