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Unable to select single face.

Posted: Mon Apr 26, 2004 11:12 pm
by Freddy
Hey, I am having trouble being able to select single faces of a brush. I have never had this problem before, and now all of a sudden, I will Shift-Ctrl-Click on a face and it wont select it. I am able to select the whole brush but that is not what I want to do. Is there some setting that may have gotten switched? This is very annoying cause it is slowing down my progress by ALOT. Please help! Thanks.

Oh and they are not HUGE face so it wouldn't like take a while for it to compute the click.

Freddy

Posted: Mon Apr 26, 2004 11:50 pm
by blue60007
Hmmm thats wierd :? Sorry I don't know :cry: ...

Posted: Tue Apr 27, 2004 8:37 am
by Bjarne BZR
I cant find any settings affecting this in the Preferences dialog... When did this problem start?

Posted: Tue Apr 27, 2004 10:39 am
by agentmad007
its a bug of radiant i had this trouble more than once impossible to fix this problem

but try to desisntall mohradiant (c/program files/mohaa tools the entdefs.pk3 of your main and eventually reg registry then reinstall

if it dont work :( formate......thats the only soltuion i found

radiant had some weird effect sometimes :)

eyeball

Posted: Tue Apr 27, 2004 12:54 pm
by tltrude
The eyeball icon is what sets your mouse movement controls (key M). You may have changed to a different control setting without noticing. There is a 2 or 3 buttom mouse setting in preferences. It could also be some mouse control program you have running. Have you tried using the Ctrl and Shift on the right side of your keyboard?

Posted: Tue Apr 27, 2004 10:17 pm
by blue60007
Do you have a corrupt ini file? :?

Posted: Wed Apr 28, 2004 2:22 am
by Freddy
Okay, thanks for all the suggestions guys! I think the problem is this: I am making a remake of Remagen, and I revers compiled the BSP into a .MAP file, and now when I am trying to work on that it is causing this problem. Because it only does this on brushes that were already there. So when I create my own brush in the level, and can edit it just fine. But it is just some faces on the brushes that are already there, the ones that went through the BSP to MAP conversion. So I think that is what is causing the problem. I may be wrong, but that is really the only thing that makes sense because I can edit brushes that I make myself just fine, it's only the ones that are already there. Thanks again for the suggestions. :)

Freddy

decompiler

Posted: Wed Apr 28, 2004 10:44 am
by tltrude
The decompiler creates thousands of extra overlapping brushes (six brushes for every oringal brush). It also ceates thousands of duplicate plains which must be removed. Most of the utility brushes will be missing. Most of the textures will be misaligned. So, in short, it is not worth the effort to repair all the errors decompiled maps contain.

Posted: Wed Apr 28, 2004 8:38 pm
by Freddy
So are you saying I shouldn't try to work on a decompiled map? Or that I shouldn't try to fix everything that is wrong?

Freddy

Re: decompiler

Posted: Wed Apr 28, 2004 10:01 pm
by blue60007
tltrude wrote:The decompiler creates thousands of extra overlapping brushes (six brushes for every oringal brush). It also ceates thousands of duplicate plains which must be removed. Most of the utility brushes will be missing. Most of the textures will be misaligned. So, in short, it is not worth the effort to repair all the errors decompiled maps contain.
Agreed. But its more 1 brush for every 1 face in the game. Any caulked or clipped surfaces do not come back with the decompiled map. So you may have 3 brushes for an orignal brush.

You can do it, but it will take hours and hours. If you want to do it, you'd best do a small map, like Remegan.

Months

Posted: Wed Apr 28, 2004 10:53 pm
by tltrude
Well, I wouldn't say hours and hours--I would say months! If you are still determined to do it, copy a few brushes at a time to a new map. Repair them, and them go back for a few more. With luck, you will be done by the time Mohpa comes out in the Fall.

Posted: Wed Apr 28, 2004 11:11 pm
by blue60007
yeah, well in one stock map I tried once, I have removed about 14,000 brushes in about a week. I'd still have tons more to do, say maybe a couple more weeks.

Posted: Wed Apr 28, 2004 11:50 pm
by kai0ty
well rouge really helps actually. i wouldnt say months. also maybe it is selecting the brush and u dont realise it because there are so many on top of it?

Posted: Fri Apr 30, 2004 2:59 am
by Freddy
Yea I've noticed all that. lol. Like fifty brushes for 1 wall. DUMB! Well thanks for all the input, I'll think of something. Thanks

[GCK] Freddy

Posted: Fri Apr 30, 2004 3:02 am
by Freddy
One more thing, how did the people do Stalingrad 2 and SF2 and stuff? Did they just make them completely from scratch? It seems like it would be very hard to replicate a map so closly like that, of course making all the changes that you want as well, but still. SF2 is VERY similar to the regular SF, and I just don't quite get how you could make it SO similar. Just wondering

Freddy