Page 1 of 1

Help with glasses model

Posted: Tue Apr 27, 2004 6:27 am
by Krane
Heya,

I have this glasses model and I've been trying to put'em in a AI face, w/o results. Can anybody help me? The shader, textures, tik, etc are ok (I guess). It needs the right position to fit the AI face and, of course, the AI tik have to be modified. I exported in Milkshape, sucessfully. If you want the original 3ds, email me, or pm me...I don't have too much time right now, this model have been in my desktop for too long...
Image
The file is here!

Any help will be very apreciated!

Thanks :D !

Posted: Tue Apr 27, 2004 3:20 pm
by Yarik
The trenchrats team, mainly Mohaa_Rox, fit a gas mask unto the face of an ai, try pming Rox for help.

Posted: Tue Apr 27, 2004 5:12 pm
by Krane
Thanks, Yarik, I'll try pm mohaa_rox!

The prob is I'm involved in another project and don't have too much time for "instructions", rather some1 to do the stuff for me...Well, if it's easy, maybe...

I realize MOH SKB exporter do not export a SKD file (only skb and skc), which is the one I need (I guess)...I putted the skb in the tik, but the glasses shows up very messy...

Posted: Thu Apr 29, 2004 2:17 pm
by mohaa_rox
maybe it would be better if u send me the .3ds file?

Posted: Thu Apr 29, 2004 4:18 pm
by Krane
Thanks, mohaa_rox :D !

The file was sent to your profile's email address. Is this the right address to send?

Edit: The link was updated. The pk3 now have the 3ds file, as long as the m3d file.

Posted: Fri Apr 30, 2004 7:24 pm
by Krane
Wow, cool rox :D !

Here's the result:

Image

A couple questions:

1) How did you export/create the skd file?

2) Can you put the glasses a little bit towards the AI face?

Thanks already :D !

Posted: Sat May 01, 2004 5:39 am
by mohaa_rox
1) i used a program called lr3d

2) check ur mail

Posted: Sat May 01, 2004 6:12 am
by Krane
1) Oh, Lightray...$86, pretty salty...but looks very powerfull!

2) I don't want to look disturbing, but this time something in the model went wrong:
Image
This was the way the model appears when I selected the skb in the tik...dunno why...

Thanks for your time,m8!

Posted: Sat May 01, 2004 9:28 am
by mohaa_rox
hmmm, how do u attach it to the AI? is ur AI custom? cause from viewing it in the player model menu, it's hard to justify the position of it.

Posted: Sat May 01, 2004 4:38 pm
by Krane
I made a custom tik and putted:

path models/gear/sunglasses
skelmodel sunglasses.skd
surface GLASSES shader citizens_blackglasses_compblack

I tested and was this way....I noticed that your new pk3 didn't have a tik, so I used the old tik file and the result was the same...

The position is fine now, just the model is messy...funny coz, in the first pk3, the model was ok.

Posted: Sun May 02, 2004 10:36 am
by mohaa_rox
Krane wrote:I made a custom tik and putted:

path models/gear/sunglasses
skelmodel sunglasses.skd
surface GLASSES shader citizens_blackglasses_compblack

I tested and was this way....I noticed that your new pk3 didn't have a tik, so I used the old tik file and the result was the same...

The position is fine now, just the model is messy...funny coz, in the first pk3, the model was ok.
which one's ok? the model has a missing error, but add this:


path models/gear/sunglasses
skelmodel sunglasses.skd
surface GLASSES shader citizens_blackglasses_compblack
surface GLASSES2 shader citizens_blackglasses_compblack

and it's not neccessary to have a tiki

Posted: Sun May 02, 2004 2:14 pm
by Krane
[quote="mohaa_rox]which one's ok? [/quote]

Your first zip was ok, just the position was too far from the head.

I added that line and the result was the same as #2...