Non-Solid Objects spawned from scripts
Posted: Thu Apr 29, 2004 1:11 pm
I am trying to spawn a script object into a map to fix a problem with a stock map. The trouble is, the object is Solid for the player and all weapons apart from rifles and MG. It's really weird. You cannot shoot Pistol, SMG or rockets through it. And grenades bounce back. How do I stop Rifles and MG's?
Any help would be greatly appreciated. This is the script so far that I am using...
local.Rock = spawn script_object
local.Rock model "static/rock_large.tik"
local.Rock.origin = ( 912.00 624.00 8.00 )
local.Rock.angles = (0 0 0)
local.Rock.scale = 0.95
local.Rock solid
local.Rock immune bullet
local.Rock immune fast_bullet
local.Rock immune bash
local.Rock immune mg
local.Rock immune explosion
Any help would be greatly appreciated. This is the script so far that I am using...
local.Rock = spawn script_object
local.Rock model "static/rock_large.tik"
local.Rock.origin = ( 912.00 624.00 8.00 )
local.Rock.angles = (0 0 0)
local.Rock.scale = 0.95
local.Rock solid
local.Rock immune bullet
local.Rock immune fast_bullet
local.Rock immune bash
local.Rock immune mg
local.Rock immune explosion