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Creating Bot2 scripts for maps ?
Posted: Mon May 03, 2004 10:25 am
by Kalti
A bit early but just curious...
I went through the Bot2 scripts, and was wondering how one should go about creating a script wich would support the Bot2.
- Can i edit (create) nodes from within the game?
- Can you make nodes visible in game ?
Posted: Mon May 03, 2004 10:28 am
by jv_map
Yes, simply uncomment this line
Code: Select all
//exec global/bots2/nodeeditor.scr
And add a 'pause', so the bots won't spawn
Code: Select all
exec global/bots2/nodeeditor.scr
pause
Posted: Mon May 03, 2004 4:15 pm
by Kalti
Thank you JV...
It all seems a lot more do-able now
Posted: Mon May 03, 2004 4:25 pm
by lizardkid
so, we can all make bots2 beta maps? like i can botify a stock map liek bridge for bots2?
Posted: Mon May 03, 2004 4:34 pm
by jv_map
Well you could try, but I cannot guarantee it will work flawlessly or at all with the final bots2...
Posted: Tue May 04, 2004 7:03 pm
by Krane
Are you going to include in the manual a method to convert old bots maps to bots2?
Posted: Wed May 05, 2004 7:19 am
by jv_map
I think I will write some documentation

conversion should be pretty simple after that
