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node has 0 tiny portals
Posted: Mon May 03, 2004 2:13 pm
by agentmad007
hi all ,
i read the compil problem topic but i cant ride of that error
node has 0 tinyportals
node reference point 0.00 0.00 0.00
it said use rogue spear i did it
and i even looked at x=0.00 y=0.00 z=0.00
there is nothing strange just my ground !
can someone help me ?
Posted: Mon May 03, 2004 2:27 pm
by M&M
well,i dont know what i am talkiong about here ,but unless more "advanced" help comes u could try this
remove the ground at the 0.00 0.00 0.00 location and recompile ,maybe the error should disappear
and r u sure that u have all filters off ?maybe u have something at the origin location but its filtered out

Posted: Mon May 03, 2004 9:34 pm
by blue60007
Well I believe a duplicate plane does that, but sometimes it is hard to detect them, you more than likely won't find it. I have one in one map that I can't find, but it does not affect anything so I just ignore it.
Posted: Mon May 03, 2004 10:04 pm
by agentmad007
well , i would like to ignore it too but my compile freeze after that error!
its not the first time i wonder whats wrong in my map!
Posted: Mon May 03, 2004 10:09 pm
by blue60007
Hmm, I don't think that would cause it to freeze, give it time. Try running the bsp with -v and see what step it is on.
Posted: Tue May 04, 2004 8:28 am
by tltrude
ERROR:
WARNING: node without a volume
node has x tiny portals
node reference point xxx xxx xxx
Another invalid brush error. Infinite brushes cause this error.
SOLUTION: Find the brush at the given reference point and remove it. Or use a plugin (e.g. Rogue's) to remove the brush.
Try surounding the area with a large brush and click Selection > Select Inside. That should highlight any hidden brushes. Also zoom way out in your view because the brush may be very large (bigger than your world).
Posted: Tue May 04, 2004 4:48 pm
by blue60007
Also try Shift + clicking outside of the grid and click where there is no grid, try everywhere you might hit something.