Access script from Rcon?

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Ramah Palmer
Warrant Officer
Posts: 131
Joined: Sun May 25, 2003 10:13 am
Location: Nottinghamshire: UK

Access script from Rcon?

Post by Ramah Palmer »

Hi guys,

Another day, another question. :)

Is it possible to use Rcon to alter a way a script runs?

I have a lift in my map that randomly picks a level to go to, waits a few seconds and then moves to it.
But is it possible to somehow use Rcon to manually override the random number and tell it what level to go to?

No idea if this is possible, all the previous posts I can find regarding this kind of thing work the other way - taking stuff out of Rcon via script.

:?
Mapping is just INCREDIBLY time consuming.
Elgan
Lieutenant General
Posts: 890
Joined: Tue Apr 13, 2004 10:43 pm
Location: uk
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Post by Elgan »

yeah it is. pop over to www.modtheater.com and search for server sided spin script. in the spin script u can pass info through console to it. just change it abit so instead of checking the player array it just checks the cvar the bit where it says $player.stufftext ("cl_yawspeed") [or somehting like that} with ur the movement for your lift...hope u understand:)
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