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Access script from Rcon?

Posted: Tue May 04, 2004 7:09 pm
by Ramah Palmer
Hi guys,

Another day, another question. :)

Is it possible to use Rcon to alter a way a script runs?

I have a lift in my map that randomly picks a level to go to, waits a few seconds and then moves to it.
But is it possible to somehow use Rcon to manually override the random number and tell it what level to go to?

No idea if this is possible, all the previous posts I can find regarding this kind of thing work the other way - taking stuff out of Rcon via script.

:?

Posted: Thu May 06, 2004 1:59 pm
by Elgan
yeah it is. pop over to www.modtheater.com and search for server sided spin script. in the spin script u can pass info through console to it. just change it abit so instead of checking the player array it just checks the cvar the bit where it says $player.stufftext ("cl_yawspeed") [or somehting like that} with ur the movement for your lift...hope u understand:)