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new mapper need help compiling
Posted: Tue May 04, 2004 9:17 pm
by bad-ass
im just starting to do my own paps but when i try to compile it comes up with localization error mohaa console dose not have a localization entry can u please tell me what im doing wrong

Posted: Tue May 04, 2004 9:33 pm
by blue60007
Well a localization error should be ignored, and will not affect anything in any way. You have another error, did you add an info_player_start? Type logfile 1 into the console, load your map, once it fails close out and go into the /main/ (or mainta or maintt) and find qconsole.log (or is it .txt) and copy and paste here.
Posted: Tue May 04, 2004 10:02 pm
by bad-ass
this is what it comes up with ? thanks for the help
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Posted: Tue May 04, 2004 10:23 pm
by Bjarne BZR
That log trace is HOHAA shutting down, the actual error is probably higher in the log file.
Did you get any errors while compiling the *.map file into a *.bsp file?
Posted: Tue May 04, 2004 10:25 pm
by blue60007
Yes, you need to do logfile 1 before loading your map.
Posted: Tue May 04, 2004 10:31 pm
by bad-ass
how do i compiling the *.map file into a *.bsp file.
Posted: Tue May 04, 2004 10:37 pm
by blue60007
bad-ass wrote:how do i compiling the *.map file into a *.bsp file.
ahh, there's your problem. All .map's need to be compiled into a .bsp file first. You'll need to use Mbuilder, find it here at .map on the files page:
/files.php
It's pretty self explanatory. First set the map source dir and game dir's, then click your map and hit build map. Then copy over the .bsp, .prt, and .vis file's to the right /main/maps/ folder.
Posted: Tue May 04, 2004 10:40 pm
by bad-ass

sorry i get what u mean now all it says c/doc is not recognised as an internal or external command.and that apears for all 3.

i havent got a clue
Posted: Tue May 04, 2004 10:45 pm
by bad-ass
could this have anything to do with when im doing my map i lots and lots off pop ups saying can not save.
Posted: Tue May 04, 2004 10:59 pm
by blue60007
Huh? What is c/doc?
Those pop ups are caused by autosaves (snapshots) either turn them off in Edit>Prefrences or create the folder defined by in File > Project Settings and that should work, but as long as you are saving elsewhere and compiling that it should work.
Run the bsp, vis, and light stages with -v > C:\bsp.txt, -v > C:\vis.txt, -v > C:\light.txt, respectively.
This will create the file named in the command (ie. C:\bsp.txt) Open and copy those files here. Note that you won't see anything in the cmd window.
Posted: Tue May 04, 2004 11:13 pm
by bad-ass
im lost i not sure how to do that

Posted: Tue May 04, 2004 11:19 pm
by lizardkid
blue ,c/doc is c:/ my documents.
okat bad, here's what you need to do, follow this exactly.
open up Mbuilder (if you've downloaded it)
find the three settings on the top/middle right areas.
make sure that gamdir points to your mohaa>main folder.
make sure compiler directory points to where you have Mbuilder
and make sure that map source directory points to your map files.
after that hit refresh maps and select one to build.
Posted: Tue May 04, 2004 11:21 pm
by blue60007
oh

, maybe thats the problem. Sorry for my incomplete explanation, follow lizardkid's. You'll have to restart Mbuilder for the map source dir changes to take place, or at least for me.
Posted: Tue May 04, 2004 11:28 pm
by bad-ass
thanks i have got it and ive set it all up ive just cheeked to make sure it was set up correctly and it is and im still having problems.

thank you for helping
Posted: Tue May 04, 2004 11:33 pm
by bad-ass
ok thank you very much for every thing i cant wait to get it all sorted
