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Need Alot of help...

Posted: Wed May 05, 2004 12:25 am
by Sushi-Beast
Ok.. Does anyone know why when i right click.. the function tab and light tab arent in there.... its really weird and annoying... any help?






===-^IWJ^-Sushi-Beast

Posted: Wed May 05, 2004 12:33 am
by m4rine
u need to meve ur entdefs.pk3 (comes with MOHradiant) into ur MOHAA/main folder :D

Posted: Wed May 05, 2004 1:18 am
by Sushi-Beast
ok now compiling the map.. i did everything the turtorial suggested.. but i dont have a .bsp for my map and it says
**********Error*********
MAX_SURFACE_INFO

Posted: Wed May 05, 2004 1:25 am
by lizardkid
are u using MBuilder?

if so go to other options and make sure copy bsp to game directory is checked.

Posted: Wed May 05, 2004 1:29 am
by Sushi-Beast
hmmm now my map isnt showing up?

Posted: Wed May 05, 2004 2:12 am
by bdbodger
I think that error means that you have too many custom maps with too many shaders defined and yes it will stop a map from being compiled . Move the custom pk3 to a different directory for now them compile your map .

Posted: Wed May 05, 2004 4:55 pm
by blue60007
Sushi-Beast wrote:hmmm now my map isnt showing up?
Sometimes once you change the source dir, you need to restart Mbuilder.

Posted: Wed May 05, 2004 5:08 pm
by M&M
hmmm now my map isnt showing up?
ur prolly trying to load it up as a ffa server .
assuming u do use mbuilder (not clear from ur previous posts)
u need to copy/move ur map (the .bsp file) to the main/maps/dm folder in the game
if u have a script (.scr) file ,u should also copy/move it to the same location

Posted: Wed May 05, 2004 5:42 pm
by Mj
If your still stuck on the old MAX_SURFACE_INFO jobbo, all you need to do is remove all custom Pk3's in your mainfolder somewhere else BUT KEEP ENTDEFS.Pk3!, so you should be left with all the Original MoH Pk3's and entdefs.pk3

Put the other Pk3's back only when you need them! then you will know which you do not use and delete them, SO! it is also a way of cleaning the old hard drive :)

Have fun,

Mj

Posted: Wed May 05, 2004 8:03 pm
by Sushi-Beast
thanks it helped..... you know how the turtorial suggests to autosave and stuff to c:\progamfiles\eagames\mohha\main\maps
it comes up and says cant save to maps because its read only... so i changed the properties on the folder but it changes it back to read only

Posted: Wed May 05, 2004 8:17 pm
by Mj
It does it to me too.... but i dont use auto save any more, i just have a save "reflex" :P I automatically hit save everytime i do something....

Posted: Wed May 05, 2004 8:46 pm
by Sushi-Beast
IT STILL ISNT WORKING HERES WHAT IM DOING! :evil:

game directory
C:\Program Files\EA GAMES\MOHAA


Compilerdirectory
C:\Program Files\EA GAMES\MOHAA\SDK\tools

Map source directory
C:\Program Files\EA GAMES\MOHAA\main\MAPS


im using mbuilder

anyone know why my maps wont show up

Posted: Wed May 05, 2004 8:55 pm
by Sushi-Beast
ohh btw the map wont show up in the compiler... so i cant make a bsp file

Posted: Wed May 05, 2004 9:42 pm
by fuhrer
is ur map file in that directory?

C:\Program Files\EA GAMES\MOHAA\main\MAPS

i made a new set of folders for my mapping stuff so i dont get my game directories clogged with useless stuff

Posted: Wed May 05, 2004 9:45 pm
by Sushi-Beast
thanks that worked... now when i compile is the map supposed to be in the game when i start it up or do i have to move the .bsp and .prt and stuff somewhere else