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The Escape (spearhead Singe Player)
Posted: Wed May 05, 2004 8:26 pm
by Lone_Rebel
Hey guys this is my first attempt at a Single Player map, try it out and tell me what you think............
http://bb.1asphost.com/lonemaps/user_bia.pk3 put this file in the mainTA folder (must have spearhead). Tell me what you think and give any

constructive

criticism you have. Thanks and enjoy
Posted: Thu May 06, 2004 7:34 pm
by lizardkid
hey, ill try it out. always looking for more sp maps, if it's great enough ill pm Shifty about it..
EDIT:
arg!! my net hates me. anytime i follow a link i blow the whole dang thing, cannot find server, cannot find server. incompetant machine.

Posted: Thu May 06, 2004 7:42 pm
by Mj
I'll be glad to give it a shimmy over the weekend

Posted: Thu May 06, 2004 8:13 pm
by echo_rancid
hey lone rebel, This is the first time I have ever tryed a custom singleplayer map. Heck of a job as far as I can tell. The music and noise are awesome and the game play is pretty smooth. The only thing I would say is the allied ai are kinda retarded(for lack of a better term). They get in the way and follow you to closely. I know nothing about scipting for sp maps but is there a way to make it so they would back off away from the player alittle. just an idea. Other than that it looks good...real good.
I think I may venture into the sp mapping, after seeing this it has made me look at those maps differently...the scripting looks cool, making ai do things would be interesting.
Posted: Thu May 06, 2004 8:47 pm
by Lone_Rebel
Cool! Glad you liked it, and the AI unfortunately are retarded ( i guess prison does that to you) they get too close pretty often, I will see if I can fix that, the next SP map I hope to make (the next in the series) will be outside so I can keep em away from ya. AI is the part I guess I need to read up on. Anway I will look into fixing their retardationness.
Posted: Thu May 06, 2004 8:54 pm
by lizardkid
well i could help you wiht that. if you used the AI :Tutorial to get them to move like that at this site then just increase thsoe variables for ai.distance.
EDIT:
i hate to keep asking people to send their stuff but could you please please please send me that pk3? my net won' accept the download link.
Posted: Thu May 06, 2004 10:34 pm
by Lone_Rebel
Hey I fixed the AI trying to get a lil too close from being in prison so long. lol anyway they now keep their distance, but in a close up gunfight still kinda get in the way
Posted: Fri May 07, 2004 2:48 am
by blue60007
I just check it out, very nice! Two things, the first areas need some major vis work! I had about 30 - 40 fps, indoors. Also in the last part where you are leaving that swining gate gets triggered by your friendlys and wacks them around, I would drop the swinging part. I just went around.
Posted: Fri May 07, 2004 3:02 am
by Lone_Rebel
Yes I noticed the horrible frames at the beginning, got any tips on that? I will also go back and disallow the AI to use the gate.
Posted: Fri May 07, 2004 3:09 am
by blue60007
Read the VIS tutorial
here. and the
leafgroup tut
That would be good, I got wacked a few times trying to get to get out

, also slow it down a bit.
Also in one of the rooms (don't remember which one

) you have 3 bunker tables next to each other and they overlap.
Posted: Fri May 07, 2004 3:13 am
by lizardkid
check out the tut on areaportalling, it comes in useful and for indoors it's much nicer than leafgroups... um... here we are..
/t.php?id=81
concept is kinda tough to understand but it'll all be clear...
Posted: Fri May 07, 2004 9:38 am
by Mj
Lol
This concludes this tutorial. Time to yell EUREKA!
EUREKA!
hahaha, its a good tut, but i do recall seeing those pics b4 in a different tut...
Mj
Posted: Sat May 08, 2004 3:46 am
by Lone_Rebel
Well I have started to fix the bad fps in my map but I have run into a problem. In my first room I put an area portal at the door and that works great, but for some reason the area portals everywhere else in my map are not working!
Posted: Sat May 08, 2004 4:17 am
by blue60007
I think they have to touch two areas, make sure it's not going through one and then into another brush that doesn't even touch the door.
Posted: Sun May 09, 2004 5:39 pm
by MPowell1944
Excellent work on the atmosphere and AI. I liked the map.