alright ,ive completed the 1st phase of testing (with myself)
and i have to say this map is v.cool . u might get lost in the 1st few minutes of playing but when u get the hang of it ,it really is cool
as i can see its designed for very very close action combat
a shotgun would do lots of damage here while a sniper would be considered stupidness !!!
anyways ,ive seen a few "mapping" issues so i thought id post them
b4 starting i had this really wierd problem with the screenshots .i would take screenshots but they were 2 dark ,which isnt a problem since i could brighten them .but some of those screeshots didnt accept brightning !!! when id brighten them only the area around the time counter and scroe would be brightened while the rest is pitch black !!! however another screenshot in the same place would fix it
A-despite the "not so good" caulking of the map ,the fps simply rocks on high textures

.its low in this screeshot because i took 2 screenshots after each other !!

this is an area behind the walls !!! most of the walls are like that (not caulked)
B-there are a number of duplicate brushes and intersecting brushes which give a wierd look in gameplay .mayb esome of them might have been caused by the undo functin in radient
these are just a few examples but there is alot more ,i suggest going thru the map again to make sure
C- 1\i think usually wires ,should be under construction in angle changes on walls .i mean,the wire shouldnt pass over the door wireframe ,but under it
2\what are those ?pipes? .they dont look as realistic as the blue pipes running thru the map
D-
those boxes look a little in the air
this typewriter 2

maybe a few notches down (grid 1) should fix it

i think u put this bed alittle too much to the left
E-
is this an elavator?
its very hard to distinguish ,actually i discovered it by pressing the action button by mistake ,b4 it i was wondering how i could get up
also,this elavator can be activated from anywhere which looks a bit wierd
maybe if u make 2 switches on the outside that it would look normal
one switch in the elevator too would be cool
also,the sounds on this elavator sound like a wooden door opening and closing which just simply isnt right ,go thru the sounds in pak#.pk3 files and choose one that matches then use the uber workaround for it
thats it ,these are almost all the comments/errors i noticed
but one thing i have to say is ,this map has BLAZING fps which is really good ,nice job
i personnaly hate closed quarters map (because im usually a sniper guy),but i find this one really interesting .i am good also at closed quarters ,but i prefer being at a high distance away from the battle flow and sniping ppl as they go !!!
i think this map is all but complete ,so i don think u should add anything 2 it except repair some of the issues i mentioned