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Compiling error

Posted: Wed May 05, 2004 10:06 pm
by Sushi-Beast
Ok.... I have recently created my first map.. its small just a trial.
i have a sky box ground and a house..... i made player spawn and a rotating door... when i try to build it i get an error saying Image then later on it cant read the prt... what should i do..

Posted: Wed May 05, 2004 10:56 pm
by fuhrer
hm i think ive had this before, rebuild the doors, dont clone any brushes, i think mine was a normal door tho, i deleted the whole thing started again and it worked.

Posted: Wed May 05, 2004 11:01 pm
by blue60007
Make sure you don't have any light entities within like 16 units of the door and try redoing it.

Posted: Wed May 05, 2004 11:38 pm
by crunch
Please read the compiling errors thread.
The main error is that you have a non-sealed or non-existent skybox.
In other words, a leak to the void.

I also noticed your .pk3's are pretty high.....you may want to remove custom .pk3's from main to avoid a MAX_SURFACE_INFO error.

Posted: Wed May 05, 2004 11:57 pm
by blue60007
crunch wrote:Please read the compiling errors thread.
The main error is that you have a non-sealed or non-existent skybox.
In other words, a leak to the void.

I also noticed your .pk3's are pretty high.....you may want to remove custom .pk3's from main to avoid a MAX_SURFACE_INFO error.
:oops: The **********LEAKED******** does mean you have a leak into the void, the door leak error is what I said.

Posted: Thu May 06, 2004 12:31 am
by fuhrer
i have had door leaks before but if i remember rightly its because i tried to bind the doors to a moving object, however rebuilding them and doing everthing that everyone else has said so far should, SHOULD solve the problem

also a leak in the skybox wont stop u from compiling.

Posted: Thu May 06, 2004 12:33 am
by crunch
@ blue60007: I was not referring to your response, or that you should read the thread. I was responding to the original post. Since the door leak was responded to, I responded to the others. Although I would add: be sure the origin does not extend past the door brush.

Sorry for the confusion.

Posted: Thu May 06, 2004 1:16 am
by blue60007
No, no you're fine. I said :oops: because I missed the *******LEAKED******* on my first glance. I'm glad you pointed that out.