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trigger spawn array?

Posted: Fri May 07, 2004 8:21 am
by fuhrer
hey im tryin to add a trigger use when a player hits a trigger multiple, but the use i want glued to the player, therefore i need to spawn a new trigger with a different index number? so the next player can also get one

Code: Select all

level.trigerd ++

("local.triga" + level.trigerd) = spawn trigger_use
("local.triga" + level.trigerd).origin = ( 3444 723 -343 ) //axis 
("local.triga" + level.trigerd) setsize ( -50 -50 -50 ) ( 50 50 50 ) 
("local.triga" + level.trigerd) glue local.player
("local.triga" + level.trigerd) waittill trigger
("local.triga" + level.trigerd) delete
dont work, is there a way i can do it?

Posted: Fri May 07, 2004 8:45 am
by jv_map
("local.triga" + level.trigerd)

could be

level.trigger[level.trigerd]

Posted: Fri May 07, 2004 9:12 am
by fuhrer
thanx jv that works, however can u tell me what the numbers for setsize are ( -50 -50 -50 ) ( 50 50 50 ) why is there 2?

Posted: Fri May 07, 2004 9:27 am
by jv_map
The first one sets the lower left front corner, the other one the upper right back 8-)