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no sound in my maps

Posted: Fri May 07, 2004 6:54 pm
by ALF
Hello, I'm new here. and i'm new in making maps for moh, bu i can make a room with textures and it works if i comile it. There is only one thing, I don't heer any sound of walking, etc. :cry:

How can I fix this?

Maybe a noob question :roll:

Posted: Fri May 07, 2004 6:56 pm
by Mj
Lol, turn your sound on :wink: or it depends what tex you have used for the floor, otherwise i cant help

Mj

Posted: Fri May 07, 2004 6:58 pm
by ALF
I have used different textures but I don hear anything.

Posted: Fri May 07, 2004 7:14 pm
by Mj
Hmm, i remember a tut or sometyhing somewhere explaining why it might do that... but i can't remember where... :(

Is it a SP map or a MP?

Mj

Posted: Fri May 07, 2004 7:18 pm
by ALF
It's just a little room, and I wold say that is was SP. :oops:

I'm really new to this

If I compile the test map within the mohaatools "test_firefight", there is sound. even when i change a little thing on te map :?

Why there isn't sound on my maps

Posted: Fri May 07, 2004 7:36 pm
by Mj
Ok i see where you are at!

If you are playing it as a deathmatch, compile it as one by clicking options: compile as free for all bla waffle bla...

If you wish to compile it a SP then you have to save it with the prefix test_

So save it as test_mymap

Mj

Posted: Fri May 07, 2004 7:44 pm
by At0miC
If it is a DM: Are you sure you put the *.BSP file in mohaa/mian/maps/dm ?? I had the same prob :P I putted my maps in mohaa/main/maps but the sound will only work if it is in /maps/dm. A stupid mistake :P

If it is a obj: maps/obj

And if it is a SP: just put it in maps/

At0miC

Posted: Fri May 07, 2004 7:49 pm
by Mj
Fine be like that :P say it understandably why dont you....

Posted: Fri May 07, 2004 8:05 pm
by ALF
{-At0miC-} wrote:If it is a DM: Are you sure you put the *.BSP file in mohaa/mian/maps/dm ?? I had the same prob :P I putted my maps in mohaa/main/maps but the sound will only work if it is in /maps/dm. A stupid mistake :P

If it is a obj: maps/obj

And if it is a SP: just put it in maps/

At0miC
I compile it as a singleplayer map so i put it in de maps/ dir

Posted: Fri May 07, 2004 8:09 pm
by lizardkid
okay, save your map (and script if you have one) as test_mymap1.map (mymap1 can be anything, as long as it has no spaces)
compile it and play on.

the test_prefix loads all the sound,shaders, and everything for the map., you're definately not going to be using everything bu later on you'll learn how to make a precache script detailing which sounds to use. for now, always save your sp maps with the test_ prefix. i'm not sure about FFA, CTF, TDM, or Obj maps though.... i've never made one...

Posted: Fri May 07, 2004 8:17 pm
by ALF
Now I get it!

thnx all

great forum is this :D

Posted: Fri May 07, 2004 8:53 pm
by Smeghead
OK i have had the same problem, but mine still doesn't work i'm building a single player map, putting the TEST in front of the map name has brought my AI guy to life, he now shoots at me, but i still have no sound either from the ground (grass, concrete) or from the weapons that are being fired (pistol and mg)

Posted: Fri May 07, 2004 8:58 pm
by blue60007
well I don't think it can be 'TEST' try 'test'.

About MP maps, all sounds (well not all) are loaded so you don't have to worry about that...

Posted: Fri May 07, 2004 8:59 pm
by Mj
You got effect sounds turned up in MoHAA? :wink:

Posted: Fri May 07, 2004 9:05 pm
by blue60007
Yeah, make sure you have the speakers on at least. :wink: