Doors that aren't solid

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Smeghead
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Joined: Thu May 06, 2004 4:10 pm

Doors that aren't solid

Post by Smeghead »

I seem to have a problem with being shot through the door and my targets on my map all of wich are supposed to be solid, also i can walk through my crane and the cable drums, CAN anybody help me.
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tltrude
Chuck Norris
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clip brushes

Post by tltrude »

Are your doos, non-solid script objects? They should just be normal brushes that are turned into func doors. If the texture is see-through, bullets might pass through.

For the crane, you need common/metalclip textured brushes to make it solid. Same for the cable thing, but use woodclip.
Tom Trude,

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Smeghead
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Joined: Thu May 06, 2004 4:10 pm

Post by Smeghead »

ive taken out the offending things, but with the door i have noticed that from the axis side i cannot shoot through them but the bots can?
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tltrude
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bots

Post by tltrude »

You should ask that in the bot forum. There is a clip texture named "common/actor" which they avoid. And there is one called "common/weapon" that blocks all bullets and projectiles. So, if you make a brush with that texture and add it to the door entity, nothing will go through it.
Tom Trude,

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