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Doors that aren't solid

Posted: Sun May 09, 2004 2:01 pm
by Smeghead
I seem to have a problem with being shot through the door and my targets on my map all of wich are supposed to be solid, also i can walk through my crane and the cable drums, CAN anybody help me.

clip brushes

Posted: Sun May 09, 2004 3:10 pm
by tltrude
Are your doos, non-solid script objects? They should just be normal brushes that are turned into func doors. If the texture is see-through, bullets might pass through.

For the crane, you need common/metalclip textured brushes to make it solid. Same for the cable thing, but use woodclip.

Posted: Sun May 09, 2004 4:09 pm
by Smeghead
ive taken out the offending things, but with the door i have noticed that from the axis side i cannot shoot through them but the bots can?

bots

Posted: Sun May 09, 2004 9:04 pm
by tltrude
You should ask that in the bot forum. There is a clip texture named "common/actor" which they avoid. And there is one called "common/weapon" that blocks all bullets and projectiles. So, if you make a brush with that texture and add it to the door entity, nothing will go through it.