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BT Compiling?

Posted: Mon May 10, 2004 2:53 pm
by chrisjbooth2001
Can someone help me, I need to compile using maintt as the directory for textures, tik files, and skc files.

In my map I have included Breakthrough textures and objects which require these files from the maintt folder.

I tried to use a mod and use all the shader's, tik's and skc's. Once I did this, I had a compiling error, which told me I had too much in my scripts folder.

I altered my project settings in the SDK to maintt instead of mainta. I compiled using command prompt, using q3map.exe and mohlight.exe..

Would compiling through the editor help?

Posted: Mon May 10, 2004 4:41 pm
by blue60007
Just compile with SH and place the compiled files into the maintt folder,it's all the same to the compiler.