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New Model : M.A.L.P.
Posted: Mon May 10, 2004 7:59 pm
by Shifty
Heres another model I've been working on for the SGX Mod this is a Probe thats sent through the gate 1st to determine if the location is "Safe"
IMAGE EDITED

Posted: Mon May 10, 2004 8:02 pm
by At0miC
Looks good

Posted: Mon May 10, 2004 8:17 pm
by Yarik
waaaaaaaaaaaaay to anoying to look at your image. Please just let us see the GIF's without movement.
Posted: Mon May 10, 2004 9:06 pm
by Shifty
Ok I've edited it
Posted: Tue May 11, 2004 12:44 am
by kai0ty
i wanna see hte moving one, can i get a link?
Posted: Tue May 11, 2004 6:14 am
by At0miC
It's always wrong, first they want a non moving picture, and now...

Posted: Tue May 11, 2004 7:36 am
by Shifty
Well you can't please everyone
Posted: Tue May 11, 2004 4:59 pm
by blue60007
You could always make a link to the animated picture.
(if you didn't notice, I'm hinting that I want to see it also

)
Posted: Tue May 11, 2004 7:56 pm
by Random
Moving, non moving, meh.
The model is well done. Would be cool to make an obj style map where the SG command has lost contact with the MALP and the obj is to find it or something like that. I am very interested to see how this all turns out in the end. Keep up the good work.
Random
Posted: Wed May 12, 2004 12:05 pm
by Shifty
Thx for the comments, I'll repost the rotating version when I've skinned it.
Posted: Thu May 13, 2004 12:10 am
by kai0ty
can i get a link anyway to the current rotating version?
waaaaaaaaaaaaay to anoying to look at your image. Please just let us see the GIF's without movement.
curse you.............
Posted: Mon May 17, 2004 8:39 pm
by Yarik
Sorry, it went by too fast. I couldnt keep up with my observation.
Posted: Sat May 29, 2004 9:23 am
by Mainframe
looks pretty slick ... cant wait to see it in textured and in game

Posted: Tue Jun 01, 2004 5:10 pm
by Yashio
The model itself doesnt look bad, however, it could be a lot better.
Try making some more sharp edges to eliminate those normal problems on the model.
So, either detach some pieces, or add some polystrips between them, to create an even softer look.
If you create polystrips, make sure they are small, since they'll catch all those dark spots, making the model look a lot better.