Search tool

Want to recruit some people for your mod ? Want to work on a mod ? Post the relevant info here. Not for mapping questions.

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Dingo
Corporal
Posts: 32
Joined: Sat May 08, 2004 3:18 am

Search tool

Post by Dingo »

Hey, I'm new to mapping so be expecting a lot more posts asking basic questions.

My search tool thing for textures won't work... I put something in it and hit enter, but it doesn't search for anything. It just goes and selects the next texture on my texture list... what do I do?
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

What keywords are you searching for? There are usaully only 2-3 keywords set for each texture. Try things like stone, metal, liquid, concrete, etc...
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Dingo
Corporal
Posts: 32
Joined: Sat May 08, 2004 3:18 am

Post by Dingo »

lol, thanks. As I said im new.
MadMapper
Second Lieutenant
Posts: 170
Joined: Fri Apr 16, 2004 5:47 pm

Post by MadMapper »

Hmm the qer_keywords are the only things it responds to... if you search on that for the forums you might find a list
Dingo
Corporal
Posts: 32
Joined: Sat May 08, 2004 3:18 am

Post by Dingo »

Does anybody have a list of them?
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

This is straight from the tut here at .map:
Surgeon wrote: Usage of texture:

wall - vertical wall textures, natural or man-made
floor - floor textures, either natural(ground) or man-made
ceiling - anything that was made to be used as a ceiling
roof - rooftop textures for buildings
door - any door texture, including gates
window - any window texture, including the window frames
sky - sky's...
signs - anything that has verbage on it, posters, signs
road - road, paths and trails
pipe - pipe textures, valves for pipes, also includes wires
flat - textures with even, non-bordered pattern in all directions
special - made for brush objects ONLY (i.e. crates, boxcars)
indoor - pictures, misc household items
trim - all trim, including ibeams, endcaps, etc...
masked - any texture that has alpha'd areas (like grates, etc...)
damaged - anything that's been damaged (has blast marks, etc...)
utility - textures like nodraw, caulk, trigger, etc.... ONLY!
terrain - textures made specifically for the terrain system
panel - paneled type textures (like the library ones)
light - light emmiting textures

Material types:

metal - all types of metal
rusted - rusted, weathered metal
corrugated - corrugated materials
gravel - gravel textures
sand - sand textures
rock - naturally occuring rock formations (walls, floors, etc...)
stone - man-altered rocks like stone walls, cobblestone streets, etc
brick - brick textures
concrete - concrete textures
wood - wood textured
plaster - plaster textures
carpet - carpet and cloth type textures
liquid - all liquids, including oceans, rivers, puddles, etc....
river - river textures, or other flowing water types
ocean - ocean textures
glass - glass textures
tudor - used in french/german towns with plaster / wood beams
natural - non man-made materials
dirt - all dirt textures, including transitional textures with dirt
grass - all grass texture, including transitional textures with grass
tree - textures relating to trees
bush - textures relating to bushes
folliage - vines, forest canopy, underbrush
snow - if the texture has any snow or ice on it
mud - if the texture is, or has mud on it

Level Reference: - texture was made for a particular mission

m1 - North Africa
m2 - D-Day, Normandy, Nebelwerfer
m3 - OSS mission in France, blow train rails, manor house
m4 - Brest France, Artillery missions, sniper hunt
m5 - snow forrest, snow town/train station, schmertzen
m6 - Hunt artillery, Ramagen
m7 - U-Boats in Norway
intro - opening cinematic
ending - ending cinematic
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Dingo
Corporal
Posts: 32
Joined: Sat May 08, 2004 3:18 am

Post by Dingo »

Thanks :D
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