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huge compiling error need assistance
Posted: Tue May 11, 2004 1:13 am
by Dingo
ok i have a huge compiling error i took some screens and am asking for your help...
thankee kindly for the help in advance
Posted: Tue May 11, 2004 1:51 am
by agentmad007
your .map file have a space
dont call your map : name of my map.map
BUT name_of_my_map.map
dont use space in yout map name Never the compile process run under Dos and it cant recognize the space
good mapping dingo and good compiling
Posted: Tue May 11, 2004 1:55 am
by Dingo
Well, thanks for your help and I will continue to try to grow out of the noobish state I am in mapping.
Posted: Tue May 11, 2004 2:01 am
by Dingo
Since you already know that I don't know a thing about compiling I guess i'll ask why when i saved it like that and tried to compile it, it didn't compile but only closed it out
Posted: Tue May 11, 2004 2:39 am
by agentmad007
closed itself any error message ?
Posted: Tue May 11, 2004 2:46 am
by agentmad007
look if all the paths are ok
q3.exe path , moh path and .map file path very weird ......
name
Posted: Tue May 11, 2004 8:58 am
by tltrude
Name it nazi_hide_out.map and it will work. You can't have spaces in the name.
It crached because it was looking for "nazi.map" and found it with no .map extension.
Posted: Tue May 11, 2004 11:25 am
by Dingo
Isn't a dash in the name ok though? because I renamed it Nazi_Hide-Out
Posted: Tue May 11, 2004 11:30 am
by Dingo
I know this is pathetic but what goes into the game directory and the compiler directory... I think I have the Map Source Directory good
Posted: Tue May 11, 2004 11:33 am
by Dingo
When I try to build the map it jusy closes it out in like 5 seconds and says something about pk3 files.... Don't know what to do about it.
Posted: Tue May 11, 2004 12:55 pm
by agentmad007
well, whe cant help you more than that you got all the answers
no space in mapname Nazi_hide_out.map
look the mbuilder setting if they are on the good paths
mohaa generally in c:/program files/eagames/mohaa
q3.exe and mohlight.exe are on your mohaatools folder
and your maps files
if compil stop and close itself its coze of a bad cfg
check all
Posted: Tue May 11, 2004 4:33 pm
by blue60007
Make sure you remove all custom pk3's. Too many and you'll get a MAX_SURFACE_INFO error.
Posted: Tue May 11, 2004 8:51 pm
by Dingo
Thanks

as usual I overlooked something important... got it working now.
(didn't remove my custom pk3's)
Posted: Tue May 11, 2004 9:11 pm
by blue60007
Dingo wrote:Thanks

as usual I overlooked something important... got it working now.
(didn't remove my custom pk3's)
Good!
btw when you said something about pk3's in the compile, that lead me to believe that you had too many pk3's