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.min file
Posted: Tue May 11, 2004 6:40 pm
by NoTarget!
Hi
I have a map that i have made. user-obj_Aztec.pk3
http://home.no/notarget/aztec
When i start my map in mohaa it is work fine. The second time i start my map it dont work, just get back to the moh menu. And in the console it says. ERROR: unknown escape character '\m' in 'maps/obj/aztec.min'
Why?
Because in the main/maps/obj/ folder it is a file called aztec.min
When i delete this file, the map works again!
Why does it create a file called aztec.min ? How does i remove this file?
NoTarget
Posted: Tue May 11, 2004 6:55 pm
by agentmad007
this .min file is automatically generated by moh when you play your map .
correct me if i have wrong but this file is usefull for players who have a mac and you have to give the pk3 with this min file
now try to remove the min file of your map ....play it and relaod the map again to see if you get kicked again
Posted: Tue May 11, 2004 7:08 pm
by NoTarget!
I cant find any file aztec.min file inside the pk3 file

Posted: Tue May 11, 2004 7:18 pm
by agentmad007
well the file isnt inthe pk3 but in a maps/dm folder of your main mohaa directory
look inside erase it
load the map quit mohaa then launch again your map to see if you have the trouble again
Posted: Tue May 11, 2004 7:46 pm
by NoTarget!
Yes, everytime i load the map it creates av min file, when i delete it the map works again.
I can't delete the file everytime i want to play....
Try the map
Posted: Tue May 11, 2004 8:09 pm
by agentmad007
well i tested your map , and i noticed too your .min problem that i have fixed now you can load your map howmany time you want here is the good .min file
http://membres.lycos.fr/llc007/aztec.rar
right clik on the url and save as.........
tell me if its ok
Posted: Tue May 11, 2004 8:19 pm
by NoTarget!
Ok, how did you fix it and where should i put this file in my pk3 file?
Posted: Tue May 11, 2004 9:13 pm
by blue60007
NoTarget! wrote:Ok, how did you fix it and where should i put this file in my pk3 file?
The min should go along withe the .bsp, .prt, .vis, and .scr files.
Posted: Tue May 11, 2004 9:21 pm
by agentmad007
sorry i had touble with internet
in the .min i replaced the \ by / there were a line with a \ that made crash the game dont know why
place the .min in the maps/obj folder of your pk3
Posted: Tue May 11, 2004 9:29 pm
by Krane
This is the right thing to do:
After the final compile, play your map for a while, so the min can be created. when making the pk3 INCLUDE that original min among w/ the bsp, scr and precache.
Mac users cannot play online w/ PC users w/o the original min file

!
problem
Posted: Wed May 12, 2004 12:15 am
by tltrude
The problem is your "aztec.shader" file. You put the wrong slash marks for the path of the tga image. They should be "/".
aztec
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures\mohmenu\objloading\aztecload.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
That ".lin" file is created when you have a leak into the outside void in your map. It is not needed in the pk3, as it is only an editor file. Also, .vis is an editor only file.
Posted: Wed May 12, 2004 12:18 am
by blue60007
Would that have anything to do with the min file?

And I thought you had to use '\' not '/'

I guess I'm wrong.

Posted: Wed May 12, 2004 12:21 am
by agentmad007
no blues the reverse
you have to use "/" no "\"
and tom trude got right this the mohmenu texture that is messy .....
Posted: Wed May 12, 2004 12:23 am
by blue60007
Oh, maybe that's why some of my shader's don't work...
