Untitled... It takes (or is supposed to) place on Corsica... maybe Ill just call it Corsica. Under development, so nothings final... thats only about 35% done so far.... a big portion not even started on.
Looking nice! Sounds like we're in the same boat, the box problem. I've gotten better at not making maps boxy, I've found by adding pillars and things around corners and adding trim helps. Wherever two brushs line up you could put trim to blend the textures together. Where ever two brushes meet up, like where you'd miter, you could put a small pillar to add some extra dimensions. Adding curves and stacic things helps...
Heh thanks for the tips! Yeah, I really havent gotten to the static objects yet (Apart from the banners, obviously). Im also in the process of adding roofs to a lot of houses.
But harder to do... because lots of details drop FPS, so balance and most of all: experience... doing truff wrong is great! Because if you learn from it, you learn good stuff
Better not use too many different walltextures as it might make it look untidy. To take away the blockiness try to use more angles and let some parts of the structures jut out a little or try the opposite and add some niches. And last but not least, to create more visual interest try to get some more difference in height, ie. raise or lower the ground in a couple places.
I think he meant sphere . You're right two major shapes, spheres and triangles, execpt in a game just triangles. Well in real life the only true shapes are spheres, atoms.
kai0ty wrote:and also a square can be made of 2 triangles, so i guess hteres only 2 shapes
Yes and a hamster can be constructed from a large number of atoms... Build me one would you?
The circle/square/triangle is just basic art theory, sure you can make even your round stuff out of triangles ( and indeed: the compiler does exactly that ), but its not really that practical.