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Posted: Tue May 11, 2004 9:11 pm
by MadMapper
Posted: Tue May 11, 2004 10:25 pm
by Bjarne BZR
Feels very box-like, but if you are only 35% done, that is only logical.
Posted: Tue May 11, 2004 10:44 pm
by MadMapper
Bleh, I always have the box problem... any ideas on how to make it feel less box-like?
Posted: Tue May 11, 2004 10:52 pm
by blue60007
Looking nice! Sounds like we're in the same boat, the box problem. I've gotten better at not making maps boxy, I've found by adding pillars and things around corners and adding trim helps. Wherever two brushs line up you could put trim to blend the textures together. Where ever two brushes meet up, like where you'd miter, you could put a small pillar to add some extra dimensions. Adding curves and stacic things helps...
Posted: Tue May 11, 2004 10:54 pm
by MadMapper
Heh thanks for the tips! Yeah, I really havent gotten to the static objects yet (Apart from the banners, obviously). Im also in the process of adding roofs to a lot of houses.
Posted: Tue May 11, 2004 11:04 pm
by blue60007
Yeah, make sure the roofs overhang at least 16 units from the wall, that always adds another dimension.
Posted: Tue May 11, 2004 11:13 pm
by Bjarne BZR
Simple to answer: more details.
But harder to do... because lots of details drop FPS, so balance and most of all: experience... doing truff wrong is great! Because if you learn from it, you learn good stuff

Posted: Wed May 12, 2004 12:34 am
by panTera
Better not use too many different walltextures as it might make it look untidy. To take away the blockiness try to use more angles and let some parts of the structures jut out a little or try the opposite and add some niches. And last but not least, to create more visual interest try to get some more difference in height, ie. raise or lower the ground in a couple places.
Posted: Wed May 12, 2004 6:35 am
by Bjarne BZR
Oh, and another way to reduce "boxiness": Don't use boxes!
OK: not just a joke... There are 3 basic geometric shapes: Box, triangle and shere. If it looks boxy: use more of the other 2 shapes.
Posted: Wed May 12, 2004 4:25 pm
by blue60007
Or a combanation of boxes to create different shapes...
Posted: Thu May 13, 2004 12:13 am
by kai0ty
Bjarne BZR wrote:Oh, and another way to reduce "boxiness": Don't use boxes!
OK: not just a joke... There are 3 basic geometric shapes: Box, triangle and shere. If it looks boxy: use more of the other 2 shapes.
well what is a shere?
and also a square can be made of 2 triangles, so i guess hteres only 2 shapes

Posted: Thu May 13, 2004 2:21 am
by blue60007
I think he meant sphere

. You're right two major shapes, spheres and triangles, execpt in a game just triangles.

Well in real life the only true shapes are spheres, atoms.
Posted: Thu May 13, 2004 7:33 am
by Bjarne BZR
kai0ty wrote:and also a square can be made of 2 triangles, so i guess hteres only 2 shapes

Yes and a hamster can be constructed from a large number of atoms... Build me one would you?
The circle/square/triangle is just basic art theory, sure you can make even your round stuff out of triangles ( and indeed: the compiler does exactly that ), but its not really that practical.
Posted: Sun May 16, 2004 4:17 am
by MPowell1944
Looks good so far.
Posted: Sun May 16, 2004 8:43 pm
by MadMapper
All the tips helped a lot!!