Page 1 of 1
Bending Brushes Problem
Posted: Wed May 12, 2004 12:29 am
by Master-Of-Fungus-Foo-D
No matter what i bend , patch meshes, lod terrain, or square cylenders, it freezes up radient with ... THIS STUPID ERROR

>={]
Code: Select all
MOHRADIANT executed an invalid instruction in
module <unknown> at 0000:00000000.
Registers:
EAX=691eca74 CS=0177 EIP=00000000 EFLGS=00010297
EBX=01255b40 SS=017f ESP=0092d6ec EBP=00000004
ECX=db882840 DS=017f ESI=0125ea70 FS=2337
EDX=03074f68 ES=017f EDI=f3204840 GS=0000
Bytes at CS:EIP:
c6 08 0f 02 65 04 70 00 16 00 2f 05 65 04 70 00
Stack dump:
690438cb 00000080 00000010 0125e278 01255b40 00000007 00000000 0125e140 00000300 00000001 00000080 691eca74 00000003 691eca38 691eca74 01255b40
IT MAKES ME SO MAD I WANT TO RIP THE NEAREST PERSON TO PEICES EVERYTIME IT POPS UP!!!!!!
Well... Could some1 plz help?
(i know ive posted this problem many times but they might not get responded to because its on the latter pages.)
Posted: Wed May 12, 2004 12:31 am
by agentmad007
are you trying a csg substract on your load terrain ? or patch mesh
if so you have your answer dont do it ............
bend mode
Posted: Wed May 12, 2004 12:55 am
by tltrude
How are you bending them? I don't use "bend mode" for patch mesh very much. I just drag the verticies around until it looks right.
Posted: Wed May 12, 2004 11:03 pm
by Master-Of-Fungus-Foo-D
Ok i would never think of using csg subtract on lod or patch meshes and when i try to bend the vertices, radiant shuts off
Posted: Wed May 12, 2004 11:09 pm
by agentmad007
try to move vertcies until you have something thta look like right and see if it shut down ..
bend
Posted: Wed May 12, 2004 11:29 pm
by tltrude
Well, I still don't get what you mean by "bend". If it crashes when you move the little pink/green dots around (key V), you need to reinstall MOHAATools. That is not normal.
Make sure all non-original pk3s are in a temp folder in main.
Posted: Wed May 12, 2004 11:29 pm
by Master-Of-Fungus-Foo-D
No.... it shuts down WHEN I TRY TO MOVE THE VERTICES!
BTW. the editro crashes, not MoH:AA

Re: bend
Posted: Wed May 12, 2004 11:31 pm
by Master-Of-Fungus-Foo-D
tltrude wrote:Well, I still don't get what you mean by "bend". If it crashes when you move the little pink/green dots around (key V), you need to reinstall MOHAATools. That is not normal.
Make sure all non-original pk3s are in a temp folder in main.
ohhhhhhhhhhhhhh

darn pk3s
Posted: Wed May 12, 2004 11:33 pm
by agentmad007
yes , first time i see some one complain about radiant crashes about that
the simply and normal way for patch mesh is to move verticies ( key "v" like said tltrude)
now it might be a bug on your radiant ......try to desisntall and reinstall even entedfs.pk3 ........
mods
Posted: Wed May 12, 2004 11:35 pm
by tltrude
Make sure all non-original pk3s are in a temp folder in main--keep entdefs.pk3. Scope, blood, and hud mods are ok too. Radiant has problems with too many texture shaders being loaded. The SDK editor loads every shader it finds in main, mainta, and maintt--I think.
Posted: Thu May 13, 2004 8:12 pm
by Master-Of-Fungus-Foo-D
I have had this problem for a while(i started messing with the main folder). anyway, does using the spearhead sdk affect this in any way?
Posted: Thu May 13, 2004 9:42 pm
by blue60007
I don't think the SH SDK will affect the AA one in any way, unless you accidentally swapped a AA file for a SH one.
Posted: Fri May 14, 2004 11:25 am
by Master-Of-Fungus-Foo-D
no the files r different and in the right places. But i mean can i make AA maps with the SH SDK?
Posted: Sat May 15, 2004 3:44 am
by blue60007
As long as you don't use any SH models or textures and you use the AA q3map.exe and mohlight.exe, if you don't you may get a version error of some sort...